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FR - Creating New Evolution Methods (Evolutionary Stones)

I wouldn't bother using this. It's a somewhat misguided way of doing this (it's way more flexible than necessary, while still being a bit brittle). Since hooking into the function that checks stone compatibility is so easy, you're better off just doing that and hard coding whatever evolution methods you want. I might put up a more detailed tutorial on how to do that if someone actually wants it, but I don't expect the demand is there.

Spoiler:
 
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