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Frantic Control (YGO)

Pogiforce-14

EV/IV Trainer
  • 6,159
    Posts
    21
    Years
    Since KEnny and I figured we'd get more peeps in here by posting decks in seperate topics, I'm starting off with my strongest Yugioh Deck. I call it Frantic Control because it doesn't follow any particular control strategy. I jsut took the best control cards to my name, put them in a deck, and hoped it worked. ^_^;

    anyway, here it is.

    Monsters:

    Magician of Faith x2
    Night Assailant x2
    Mirage Dragon x2
    Spirit Reaper x1
    Skilled Dark Magician x1
    Gemini Elf x1
    Mystic Swordsman Lv.4 x1
    Slate Warrior x1
    Blade Knight x1
    Fiber Jar x1
    Exiled Force x1
    Jinzo x1
    Dark Ruler Ha Des x1
    Mobius the Frost Monarch x1
    Black Luster Soldier, Envoy of the Beginning x1

    Monster Subtotal: 18

    Magics:

    Nobleman of Extermination x1
    Nobleman of Crossout x1
    Wicked Breaking Flamberge- Baou x1
    Mage Power x1
    Snatch Steal x1
    Confiscation x1
    Scapegoats x1
    Giant Trunade x1
    Pot of Greed x1
    Dark Core x1
    Fissure x1
    Mystical Space Typhoon x1
    Soul Release x1

    Magic Subtotal: 13

    Traps:
    Seven Tools of the Bandit x1
    Waboku x1
    Divine Wrath x1
    Spell Shield Type 8 x1
    Magic Draing x1
    Cursed Seal of Forbidden Spell x1
    Bottomless Trap Hole x1
    Trap Hole x1
    Magic Cylinder x1
    Ring of Destruction x1
    Drop Off x2

    Traps Subtotal: 12

    Grand total:43
     
    It's changed a bit since I last played it, and it has gotten better it seems. I would suggest more Light cards like the D.D. Warrior Lady, but you'll say that I can't get them or something of that sort, so don't suggest it, and an Airknight would be good, and a couple of Mystic Tomato, to help search out the Darks to get them in the graveyard faster, 8.5/10.
     
    I think you should have at least a D.D. Warrior Lady, a Mystical Knight of Jackal, and a Mystic Swordsman LV6. Plus, you could add in more Spirit Reapers.

    D.D. Warrior Lady is great due to its effect of removing the monster that battled with it. MKoJ is also awesome because it can be sought out with Witch of the Black Forest's effect, and it has 2700 attack. When it destroys a monster, you can put that monster on the top of your opponent's deck. Mystic Swordsman also has that ability, but it only has 2300 attack. The good thing about LV6 is that it has Sasuke Samurai's effect. The downside is that you'd also need Mystic Swordsman LV4. All of those cards except the Mystic Swordsmans will also help in summoning BLS-EotB.

    Another way you could go is to add Ryu Kokki or Getsu Fuhma, and then use DNA Surgery to make all monsters a selected type. This would be good with Ryu Kokki because it had 2400 attack to begin with, and anything that battles with it would be destroyed no matter what.
     
    Mystical Knight of Jackal, is not really that good IMO, and plus it's two tributes. Witch is banned, and Poji and I play Advanced Format. Well if you can't get the Lady then get the D.D. Assailant, it's not Light, and it's effect is a bit worse, but he can semi-beatstick with 1700 attack. :D
     
    Last edited:
    well lets see i am part of a Deck Team on another site i could fix this up ^_^
    this is advanced format i assume

    Trap Section is huge about 3-7 traps would be nicer to work with i suggest
    Waboku x1
    Magic Drain x1
    Magic Cylinder x1
    Ring of Destruction x1
    Drop Off x2

    spell section is very meh
    Nobleman of Extermination is only good aginst situational traps which are normaly not used cuz obv anything too situational will slow you down...
    try a nice balance of Hand Control, S/T Removal, and M Removal to boost the usefulness of you spell section.

    Confiscation, Forceful Sentery, MST, Heavy Storm, PoG, Painful Choice, Scapegoat, Smashig Ground, Giant Trunade, Nobleman of Crossout, Enemey Controler, Book of the Moon.

    just some ideas...

    as for the monster lose two of em i would suggest Dark Ruler Ha Des and Mobius the Frost Monarch to lower the amount of trib monsters...as for the monster section it should do the same as the Spell section...hand control, S/T removal, Monster Removal

    BLS, Jinzo, DDWL, Blade Knight, MoF, Breaker, TIV, Sinister Serpent, Don, Reaper, Kycoo

    obv seeing as most of the cards i suggested are not in the deck then you don't have them so try and use subtitutions so the deck has close to if not the same agrro control feel...
     
    Ah...well, it's still not a bad card to use in his deck. Sure, it may require two monsters to summon, but I mean you can send the same monster card to the top of your opponent's deck.

    If his opponent keeps drawing the same monster and has nothing in his hand, the duel is over.
     
    An experienced player wouldn't have a choice if he/she didn't have any good cards in his/her hand.

    In today's environment? Throw it in your graveyard and special summon it to the field then.
     
    Mullet said:
    Three traps is too little

    only time u have too lil traps is when ur deck NEEDS a lot of traps...most don't traps will only slow a deck down and a good old Quick-Spell can do the trick but in most good decks i have seen there are around 5 traps very rarely is there less but they do work well with the small amount of traps (ex: Reversal Quiz OTK uses 3 traps at Most)

    i count BLS in the Trib/Alternet Summon section

    as for mystic knight jackle the card so-so but it wouldn't work in this deck...
     
    I'm afraid removing Hades and Mobius is out of the question, asi s reducingt the number of traps. what traps I use are extremely essential to my deck. to cut it down to such a low number is simply rediculous. And those two tributes hold a great deal of power. I've one eight duels in a row rescently, as a matter of fact, against a friend of mine thanks to mostly those two tributes. And my friend is not exactly a pushover.

    however, I did make some modifications rescnetly;

    out Extermination, in another crossout
    out fissure, in Ceasefire
    out Divine Wrath, in Premature Burial
    out Giant Trunade, in Heavy storm
    and in Call of the haunted.
     
    You have Jinzo in the deck =/
    Jinzo is not good for such a large amount of traps =/
    Dark Ruler Ha Des and Mobius the Frost Monarch are too slow =/
    Ha Des can't be summed from grave for speed
    Mobious only gets effect from trib summon
    who would let ur monsters survive long enough on field for you to trib summon =/
     
    um... golly, I dunno, maybe the same people who give me enough time to summon jinzo? :\

    Jinzo is only one card. I should not reduce my number of traps for just one single, solitary card.

    Ha des is perfect contorl power. Essential to a contorl deck.

    Mobius destroys two back cards. A double MSt with attack power. Also essential for control power.

    so removing any of those is simply out of the question.
     
    T-Master said:
    An experienced player wouldn't have a choice if he/she didn't have any good cards in his/her hand.

    In today's environment? Throw it in your graveyard and special summon it to the field then.

    If a player is experenced, then he/she should have plenty of good cards, in their deck, so that a bad draw is very rare.

    No matter how you put it he just isn't as good as when he came out. He isn't worth the trouble, and also in this case a spot in this deck.
     
    Last edited:
    I've made some more modifications. In order to better support the beatdown aspects of this deck, as well as give Hades some reinforcements, I took out Gemini Elf and Skilled Dark Magician for two Archfiend Soldier.

    I'm going to post up the modified decklist tomorrow when I have time.
     
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