• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

FRLG Ability Confirmation Bug and Double Battle AI

  • 2
    Posts
    7
    Years
    • Seen Jul 14, 2024
    Does anybody know if there is a way to port Emerald AI over to FRLG? From my testing FRLG is bugged regarding ability confirmation.

    I tested with a custom NPC (flags: try to KO, check bad moves and check viability, with Groudon that knows Earthquake and Body Slam. I lead with Registeel that baits EQ and switch into Flygon with levitate. I then switch back to Registeel on Body slam.

    Groudon should see that ive switched out, and registeel takes more damage from EQ. However, Groundon will only press Body slam and never click EQ because the bug makes Groudon assume all my pokemons have Levitate (until I can reconfirm a new ability). To test that I switch Arcanine in which triggers Intimidate (new ability confirmed), and now Groudon will click EQ again.

    For doubles AI, the AI (same flags) has inconsistent targetting: In the test I am facing 2 Aerodactyls with a Parasect and Registeel, Aerodactyl knows Wing attack and Brick Break, and sees kills with Parasect. I then switch Parasect out for Registeel and Registeel out for Parasect. Aerodactyl should double target and attack the Parasect slot every time as they should both see kills on the Parasect with wing attack, and never with brick break.

    However in my test I found that the aerodactyls will randomly target each slot, and use wing attack on parasect slots and brick break on registeel slots.

    I was wondering if this behaviour could be fixed as Emerald AI does not suffer from the same issues.

    I have using HexManiacAdvance to make my Romhack
     
    Back
    Top