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Fusilier Metamorphosis(YGO)

MasterSimon

That Guy
  • 64
    Posts
    20
    Years
    Fusilier Metamorphosis Prototype: 40
    Monsters: 16
    Fusilier Dragon, the Dual-Mode Beast x3
    Armed Dragon LV5 x1 (TeCH, but may change for Airknight or Jinzo)
    D. D. Warrior Lady x3 (May change for D. D. Assailant)
    Magician of Faith x2
    Apprentice Magician x2
    Breaker The Magical Warrior x1
    Tribe-Infecting Virus x1
    Exiled Force x1
    Magical Scientist x1
    Sinister Serpent x1

    Spells: 19
    Metamorphosis x3
    Book of Moon x3
    Nobleman of Crossout x2
    Scapegoat x2
    Change of Heart x1
    Snatch Steal x1
    Mystical Space Typhoon x1
    Heavy Storm x1
    Confiscation x1
    The Forceful Sentry x1
    Pot of Greed x1
    Painful Choice x1
    Premature Burial x1

    Traps: 5
    Raigeki Break x2
    Torrential Tribute x1
    Ring of Destruction x1
    Call Of The Haunted x1

    Fusion Deck: 19
    Twin-Headed Thunder Dragon x3
    Dark Blade the Dragon Knight x3
    Ryu Senshi x3
    Dark Balter the Terrible x3
    Thousand-Eyes Restrict x3
    The Last Warrior From Another Planet x2
    Dark Flare Knight x2

    Side Deck: 15
    Jinzo x1
    Airknight Parshath x1
    Berserk Gorilla x3
    Giant Trunade x2
    Smashing Ground x2
    Swords of Revealing Light x1
    Compulsory Evacuation Device x2
    Royal Decree x3

    i need to playtest the deck a bit more...
    r/f leave link and ill repay the favor
     
    Last edited:
    I'd rather have Jinzo rather than Armed Dragon Lv.5. The Ladys are better than the Assilants, so keep the Ladys. I suggest adding a couple of Wabokus to bring the trap count to 7, and a Drop Off or two for control. Other than that it looks good, 9-9.5/10, depending on if you get the right cards.:D
     
    thanks this is the deck i am kinda of playin around with atm...haven't really test this version getting some feedback before i start to playtest
     
    i have ring in there =/
    there is no dependecy on fusions
    it can beatdown just as good as it can morph
    Painful Choice is not that useless i guess i would take it out for Cylinder or keep it in either way the deck will work just the same maybe a bit faster with painful =/
     
    Mullet said:
    One word speed. Belive me Painful is a good choice. If used right it can be used in almost all decks.

    we have a winner folks!
    lesson of the day!
    Painful Choice will give you a card and thin your deck so you have a better chance of drawing the cards remaining in there! and who says the cards that went to grave have to be useless they can still be manipulated via other cards...
     
    Usually it's best to thin out your deck with cards that are USELESS. What good is it getting rid of all your best cards and leaving yourself with stuff that does you little good? unless you pick five useless cards, then I don't see any point to it.

    and Mullet, quit saying trust me, because I have no reason to trust you and it's getting annoying.
     
    kinda hard to do if a deck should contain no usless cards...i usaly pic Sinister Serpent(will coem back), Armed Dragon(will be Reborned), and any of the cards i have multi copies of...i never really use it when i need a spesific card just when a card with a general effect with turn the tables for me or when i want to thin the deck a lil
     
    Useless as in it would do you no good. A card will always be useless at times.I.E. any of those monsters you mentioned would be useless if there is a BLS on the field. Any magics would be useless if you know they have a cursed seal, spellshield, magic drain, or a combination of the 3 on the field, and traps are useless from the start sense you have no trap retrieval.
     
    obv none of those cards would ne usless
    1) my deck would be thinned
    2) i could use it for TIV
    3) i could use it for Raigeki Break
    4) i can bluff
    5) i can stall
     
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