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Gate Guardian (YGO)

Zaikiro

The offgoining vet
  • 1,706
    Posts
    19
    Years
    • Seen Jan 26, 2014
    Monsters: 18
    Jinzo/Airknight
    Gate Guardian
    Gate Guardian
    Gate Guardian
    UFO Roid
    UFO Roid
    UFO Roid
    Shining Angel
    Shining Angel
    Exiled Force
    Drilloid
    Tsukuyomi
    Breaker the Magical Warrior
    Sagan
    Magician of Faith
    D.D Warrior Lady
    Dekiocki the Locomotive Engine
    Magical Merchant

    Spells: 17
    Heavy Storm
    Ante
    Metamorphsis
    Giant Truande
    Mystical Space Typhoon
    Power Bond
    Power Bond
    Power Bond
    Snatch Steal
    Nobleman of Crossout
    Premature Burial
    Creature Swap
    Liter Removal
    Dark Hole
    Confiscation
    Monster Recrincation
    My Body as a Shield

    Traps: 5
    Call of the Haunted
    Torrential Tribute
    Pikeru Circle of Enchantment
    Pikeru Circle of Enchantment
    Ceasefire​

    Suggestions?
     
    ......Clever...when I first saw the topic title, I was thinking that it would have the 3 pieces in it, but this...this is a pretty cool idea...except for the fact that Gate Guardian is a dead draw until you get the UFOroid...AND Power Bond, but I suppose that's what Merchant's for...

    Assuming the card is discarded from the effect (I can't remember at the moment, but I'm pretty sure it is):

    -1 Confiscation
    +1 Ante
     
    Thank you very much for the compliment. True that the guardian is a dead draw, but I make UFO Roid eaiser to get, Mabye it's best to use another Magical Merchant to get Power Bond.

    And your fix, I agree. Ante effect, the card with the lower level is discarded only. It gives Guardian more use.

    Gaurdian is really underrated, hopefully it will rise.
     
    Zaikiro said:
    Thank you very much for the compliment. True that the guardian is a dead draw, but I make UFO Roid eaiser to get, Mabye it's best to use another Magical Merchant to get Power Bond.

    And your fix, I agree. Ante effect, the card with the lower level is discarded only. It gives Guardian more use.

    Gaurdian is really underrated, hopefully it will rise.

    No problem, it's just so...refreshing...to see players still with so much originality.

    ...Yeah, it's better to give your opponent 1000 points of damage AND a rendom card loss than to pay 1000 to get to see their hand...especially later in the game, when they'll probably only have 1 card anyway...

    ........What's in your fusion deck...? Because if it's only UFOroid Fighters, then you could probably lose the Metamorphosis as well for a third Ante...
     
    lol... definitely fun and creative. Clever indeed... However, it's insane how there's 7 potential dead draws (since Konami is on drugs and made UFORoid a lvl 6 instead of 4 for reasons beyond understanding.) The Shining Angels can help, but not much...

    -1 jinzo/airknight parshath
    -1 ceasefire
    +1 spirit reaper
    +1 Level Limit Area B/Gravity Bind

    1 spirit reaper to help with stalling. Ceasefire isn't necessary because your secret weapon will do a OTK. For Level Limit Area B/Gravity Bind, read on first.

    -1 Monster Reincarnation
    +1 Shining Angel

    Just getting out UFORoid even faster... Monster Reincarnation kills your resources pretty badly, and you need to draw all of your necessary cards ASAP!

    -1 Creature Swap
    +1 Level Limit Area B/Gravity Bind

    Not like this deck will ever attack anything before the setup is ready or do tribute summon, so setup defenses in the meantime. You will use Giant Trunade the turn you are ready anyway to dispel the opponent's spells, so this is not a big problem.

    -1 Dekoichi the Battlechanted Locomotive
    +1 Des Lacooda

    Just more potential drawing power since it can actually stay on the field due to some magic cards' protection. Dekoichi is guranteed draw 1, but Des Lacooda can draw more if situation permits from Level Limit/Gravity Bind.

    -2 Pikeru's Circle of Enchantment
    +1 Des Lacooda
    +1 Giant Trunade

    What you need is some definite and gurantee draw on that giant trunade/heavy storm. This is an OTK deck (your attack power is definitely >9000 due to power bond) so best to make sure that you can dispel on the very turn you finally got ready. Pikeru can't protect your precious drawing machines and a possibly lone UFORoid that's just sitting there waiting for Gate Guardian to come for the bonding, so it's not too helpful in this situation anyway.

    -1 Drillroid
    +1 Mystic Swordsman lv 2

    Since we added level limit/gravity, use mystic instead. Plus, it kills flip monsters so that's never a bad thing.



    EDIT: Metamorphsis can fit into decks pretty easily now. Cyber Dragons are everywhere, so it's a Balter right there with stealing. UFORoid Fighters can always become Cyber End, too, if the need shows up.
     
    The fusion deck is
    UFO Figher
    UFO Fighter
    UFO Fighter
    Cyber End Dragon
    Cyber End Dragon

    I will have a reply for every one of your replys.
    frostweaver said:
    lol... definitely fun and creative. Clever indeed... However, it's insane how there's 7 potential dead draws (since Konami is on drugs and made UFORoid a lvl 6 instead of 4 for reasons beyond understanding.) The Shining Angels can help, but not much...

    -1 jinzo/airknight parshath
    -1 ceasefire
    +1 spirit reaper
    +1 Level Limit Area B/Gravity Bind
    True stall is needed. Bue ins't ,Messenger of Peace better because you can choose to stop it so UFO Fighter can atack?
    frostweaver said:
    1 spirit reaper to help with stalling. Ceasefire isn't necessary because your secret weapon will do a OTK. For Level Limit Area B/Gravity Bind, read on first.

    -1 Monster Reincarnation
    +1 Shining Angel

    Just getting out UFORoid even faster... Monster Reincarnation kills your resources pretty badly, and you need to draw all of your necessary cards ASAP!
    I see very well.^^
    frostweaver said:
    I put in Monster Recrincation in in case Gate Guardian is sent to the graveyard by Magical Merchant or any other thing.
    -1 Creature Swap
    +1 Level Limit Area B/Gravity Bind

    Not like this deck will ever attack anything before the setup is ready or do tribute summon, so setup defenses in the meantime. You will use Giant Trunade the turn you are ready anyway to dispel the opponent's spells, so this is not a big problem.
    Same of what I said about of Messenger of Peace.
    frostweaver said:
    -1 Dekoichi the Battlechanted Locomotive
    +1 Des Lacooda

    Just more potential drawing power since it can actually stay on the field due to some magic cards' protection. Dekoichi is guranteed draw 1, but Des Lacooda can draw more if situation permits from Level Limit/Gravity Bind.
    I see your point.
    frostweaver said:
    -2 Pikeru's Circle of Enchantment
    +1 Des Lacooda
    +1 Giant Trunade

    What you need is some definite and gurantee draw on that giant trunade/heavy storm. This is an OTK deck (your attack power is definitely >9000 due to power bond) so best to make sure that you can dispel on the very turn you finally got ready. Pikeru can't protect your precious drawing machines and a possibly lone UFORoid that's just sitting there waiting for Gate Guardian to come for the bonding, so it's not too helpful in this situation anyway.
    I think keeping the Pikeru's Circle of Enchantment is good to negate the damage afterwards, just in case. But yes, the OTK tools are needed.

    frostweaver said:
    -1 Drillroid
    +1 Mystic Swordsman lv 2

    Since we added level limit/gravity, use mystic instead. Plus, it kills flip monsters so that's never a bad thing.
    True, also since Nobleman is restricted to one.
    frostweaver said:
    EDIT: Metamorphsis can fit into decks pretty easily now. Cyber Dragons are everywhere, so it's a Balter right there with stealing. UFORoid Fighters can always become Cyber End, too, if the need shows up.
    True, just bad it's restricted to 1 =/

    Thank you also for the compliment. ^^

    Edited with fixes

    Monsters:20
    Gate Guardian
    Gate Guardian
    Gate Guardian
    UFO Roid
    UFO Roid
    UFO Roid
    Shining Angel
    Shining Angel
    Shining Angel
    Spirit Reaper
    Exiled Force
    Mystic Sowrdsman Lv2
    Tsukuyomi
    Breaker the Magical Warrior
    Sagan
    Magician of Faith
    D.D Warrior Lady
    Des Lacooda
    Des Lacooda
    Magical Merchant

    Spells: 19
    Heavy Storm
    Ante
    Ante
    Metamorphsis
    Giant Truande
    Giant Trunade
    Mystical Space Typhoon
    Power Bond
    Power Bond
    Power Bond
    Snatch Steal
    Nobleman of Crossout
    Premature Burial
    Level Limit Area B/Gravity Bind/ Messenger of Peace
    Level Limit Area B/Gravity Bind/ Messenger of Peace
    Liter Removal
    Dark Hole
    My Body as a Shield
    Giant Trunade

    Traps: 2
    Call of the Haunted
    Torrential Tribute

    Would'nt it be good to add a Royal Decree or 2?
     
    Last edited:
    K my bad... actually this deck pulls out UFORoid decently after adding in our favorite camels of all time. Shining Angel should be ok at 2 here.

    -1 Shining Angel
    +1 Royal Decree/Waboku

    -1 Giant Trunade
    +1 Royal Decree/Waboku

    2 Giant Trunade should be enough, because then in total you got 3/40 cards that destroy all magic/traps on the turn that you need to unleash them. The percentages are pretty good already, so we can spare one more slot for traps by taking out a giant trunade.

    As for messenger, the huge downfall is that Don Zaloog gets to slaughter all the angels with it, and control is pretty common nowadays. The other two will stop Don very well. If you're using decree, then of course go with Level Limit. I personally favor Waboku + Level Limit more. You won't attack, so sakuretsu can't harm you that much. All of your monsters but breaker is below 1500, so bottomless is harmless either. You will use giant trunade before you call out UFORoid fighter anyway, so the standard deck's traps can't hurt you too badly.
     
    Breaker has 1600 atack. I see your point on Level Limit now. Waboku's are needed in the deck. But I was wonder ablut Pikeru's Circle of Enchantment. It can help after Power Bond activation in case the opponent chains scapegoat or emeny controller?
     
    But that's why you'd use Trunade in advance...that would at least stop the Enemy Controller, but what if they activate Scapegoat in response...? I think that you should fit some sort of trampler card in here...somehow. You DO need the Decrees, however.

    -1 Shining Angel
    +1 Royal Decree

    You might also want to take out the Merchant for a second Decree, depending on how fast the Lacoodas go for you...
     
    Ichapokemr said:
    But that's why you'd use Trunade in advance...that would at least stop the Enemy Controller, but what if they activate Scapegoat in response...? I think that you should fit some sort of trampler card in here...somehow. You DO need the Decrees, however.

    -1 Shining Angel
    +1 Royal Decree

    You might also want to take out the Merchant for a second Decree, depending on how fast the Lacoodas go for you...

    Yes.

    I was thinking a different way of this deck, with Black Luster Soldier.

    Monsters: 19
    Black Luster Soldier
    Black Luster Soldier
    Black Luster Soldier
    UFO Roid
    UFO Roid
    UFO Roid
    Shining Angel
    Manju of 10 Thousand Hands
    Manju of 10 Thousand Hands
    Exiled Force
    Tsukuyomi
    Breaker the Magical Warrior
    Sagan
    Magician of Faith
    D.D Warrior Lady
    Des Lacooda
    Magical Merchant
    Magical Merchant

    Spells: 17
    Heavy Storm
    Ante
    Ante
    Metamorphsis
    Giant Truande
    Giant Truande
    Mystical Space Typhoon
    Power Bond
    Power Bond
    Power Bond
    Snatch Steal
    Nobleman of Crossout
    Premature Burial
    Liter Removal
    Dark Hole
    Level Limit Area B
    Level Limit Area B

    Traps: 4
    Call of the Haunted
    Torrential Tribute
    Royal Decree
    Royal Decree

    I though it may be better since Black Luster Soldier is searchable by,Manju, it has 1500 less atack than the Gate Guardian, but it may be quicker for the OTK.

    What do you think?
     
    Less Shining Angel, then the speed of the UFORoid aspect goes down... so in the end, it's still the same speed, but less attack power... therefore, gate guardian.

    Scapegoat is one out of 40... can't worry about absolutely everything, can we... the best idea is of course to hopefully draw Dark Hole in the meantime, but sadly there's situations where you will be forced to use it before OTK is ready.
     
    frostweaver said:
    Less Shining Angel, then the speed of the UFORoid aspect goes down... so in the end, it's still the same speed, but less attack power... therefore, gate guardian.

    Scapegoat is one out of 40... can't worry about absolutely everything, can we... the best idea is of course to hopefully draw Dark Hole in the meantime, but sadly there's situations where you will be forced to use it before OTK is ready.
    Sagan could still search =D

    True about Dark Hole, whatever way the OTK is still workable, Scapegoat is not a worry, if my opponent chains it, I could use Metaorphsis to summon Cyber End Dragon and Liter does the rest =D

    If Dark Hole is being saved then TT can be used instead. Does not matter which deck to me to be honest.
     
    Just stick with the Gate Guardian one...oh, and try side-decking some Chaos Sorcerers to have a little fun with the Gate Guardians & UFOroids once they've been fused...
     
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