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[ASM & Hex] GB Sounds and HGSS Kanto Reloaded Repointing for Compatibility?

  • 11
    Posts
    11
    Years
    • Seen Oct 5, 2023
    Hello all!

    I'm putting together a personal project and wanted to see if I could get Dr. Seuss' fantastic HGSS Kanto Reloaded and RichterSnipes' also amazing GB Sounds on the same game. I patch them in that order and the result is a game where GB Sounds functions as it should but only some of the tracks are changed to those from HGSS's (e.g. the song that plays when Oak walks you to his lab for the first time); the rest has reverted back to the way the midis originally sounded in FR&LG.

    With that said, I was wondering if anyone has either done the same two patches together and gotten them to work OR could give me some advice on where to start looking to resolve the issue. I assume it has to do with the offsets the additional music tables point to since both patches add separate music tables with hundreds of pointers, but I'm not too sure...

    Any thoughts? And thanks in advanced for any help!
     
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