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[Graphics] Gen 4 Tiles in Fire Red Hack

  • 71
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    9
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    • Seen Aug 1, 2020
    I am hacking fire red, and have been trying to insert gen four tiles to use, since I want to use gen four graphics. Since I can't sprite well or make custom tiles, I have been using public tiles and tiles from HG, SS, Diamond, and Pearl. Although, there is a problem. When I try to put them through tileHelperAdvance, or if I use irfanview and decrease color depth, the image condenses and loses much of it's colors. I am assuming that the gen four tiles use more than 16 colors, so they are condensing down. So, is it possible to insert gen four tiles with more than 16 colors without the colors condensing? If so, how? If not, then how do people insert gen four - five graphics into rom hacks?
     
    here's a little secret: you have 16 palettes to work with
    7 for the primary tileset (switches depending on primary tileset used), 6 for the secondary tileset (which i think switches with each/most secondary tileset/s), and 3 for various other graphics.
    in effect, 240 colors (16 colors per palette * 16 palettes - 16 transparency colors)
    so for most outside tiles, you have 105 (16 * 7 - 7) colors.
     
    here's a little secret: you have 16 palettes to work with
    7 for the primary tileset (switches depending on primary tileset used), 6 for the secondary tileset (which i think switches with each/most secondary tileset/s), and 3 for various other graphics.
    in effect, 240 colors (16 colors per palette * 16 palettes - 16 transparency colors)
    so for most outside tiles, you have 105 (16 * 7 - 7) colors.

    I'm a bit confused. Are you saying that I can use over 16 colors? Ok, then do you know why my colors would condense? I don't know if I fully understand what you said.
     
    I'm a bit confused. Are you saying that I can use over 16 colors? Ok, then do you know why my colors would condense? I don't know if I fully understand what you said.
    You can either whittle down the colours of each object you want to insert to 16 colours yourself, or you can split up your object into multiple palettes so you get more colours that way. But it's impossible to have more than 16 colours in one palette.
     
    You can either whittle down the colours of each object you want to insert to 16 colours yourself, or you can split up your object into multiple palettes so you get more colours that way. But it's impossible to have more than 16 colours in one palette.

    How would I split the tileset into multiple palettes? Sorry I am really new to graphics, it gets really confusing when I don't know what I'm doing...
     
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