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Gen IV (HGSS): Disappearing Static Encounters

3
Posts
39
Days
    • Seen May 16, 2024
    I've figured out how to implement static encounters into HGSS, but, I don't know how to make them disappear. I copied all of the generic code from a static encounter, but my new encounter just won't disappear. No matter if I catch it, defeat it, get defeated, or run from it, it stays. How can I fix this?!
     
    17
    Posts
    7
    Years
    • Seen yesterday
    Just a nudge in the right direction for now though, you need to set a flag at the end of your script that aligns with the flag in overworlds in the events tab.
     
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