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- Seen Jul 6, 2023
The Compiler doesnt have any functions to actually delete a Pokemon.
I need a function that cleanes my party to a no pokemon state.
Im working on a Pokemon Stadium hack for GBA so this should be self explanatory.
In my research i came up with the following Ideas:
Somehow moving the Pokemon into the box and using a call to release it.
Moving the pokemon to the pension and then overriding it with the next "to be deleted Pokemon".
Just using a script to store Pokemon away in a box will work only temporary but will fail with time because
boxes are full later in the game.
Im absolutely not in touch with assembly but I figured that this would be possible with ASM.
Is there someone with some experience or someone who has already done what I try to achieve?
I need a function that cleanes my party to a no pokemon state.
Im working on a Pokemon Stadium hack for GBA so this should be self explanatory.
In my research i came up with the following Ideas:
Somehow moving the Pokemon into the box and using a call to release it.
Moving the pokemon to the pension and then overriding it with the next "to be deleted Pokemon".
Just using a script to store Pokemon away in a box will work only temporary but will fail with time because
boxes are full later in the game.
Im absolutely not in touch with assembly but I figured that this would be possible with ASM.
Is there someone with some experience or someone who has already done what I try to achieve?