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[Script] Gen3 Deleting a Pokemon

  • 4
    Posts
    2
    Years
    • Seen Jul 6, 2023
    The Compiler doesnt have any functions to actually delete a Pokemon.

    I need a function that cleanes my party to a no pokemon state.
    Im working on a Pokemon Stadium hack for GBA so this should be self explanatory.

    In my research i came up with the following Ideas:

    Somehow moving the Pokemon into the box and using a call to release it.
    Moving the pokemon to the pension and then overriding it with the next "to be deleted Pokemon".
    Just using a script to store Pokemon away in a box will work only temporary but will fail with time because
    boxes are full later in the game.

    Im absolutely not in touch with assembly but I figured that this would be possible with ASM.

    Is there someone with some experience or someone who has already done what I try to achieve?
     
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