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[Other] [gen3] How to animate a pokemon transforming after changing its data

  • 3
    Posts
    3
    Years
    • Seen Aug 30, 2021
    I was doing a rom hack based on Emerald where your team is randomized at the end of each turn.
    The randomization happens at the end of
    Code:
    DoBattlerEndTurnEffects
    and if you don't update the sprite or healthbox, it stays the same.
    I managed to get both to update at the end of the turn but the pokemon's sprite is a bit of an eyesore, it just abruptly changes.

    Any help would be greatly appreciated.
     
    I tried, but like I couldn't get it to work. I feel like I'm a bit too smooth brained to do so.
     
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