- 59
- Posts
- 7
- Years
- Seen May 12, 2022
So I've kind of decided to keep this thing going for better or worse. And I was just kind of curious about getting a certain thing to look right. Basically, I thought it would be a cool idea to have underwater "routes" that you could explore or just use to get around obstacles that you couldn't clear until you get an hm or the pokeflute.
So the way these routes work is that you use your pokemon to make a bubble that you use to walk underneath the water. To try and make it look nice - I made a bubble event that's supposed to jump to the players position, which it does - but there's a slight delay that makes the effect look pretty bad.
![[PokeCommunity.com] Getting an Event to snap to the players position seamlessly? [PokeCommunity.com] Getting an Event to snap to the players position seamlessly?](https://data.pokecommunity.com/attachments/6/6538-b084a9e7636181f621eef07ceb9f8ab3.jpg)
Is there anyway to have this thing move more smoothly? It uses a parallel process to record the players x,y coordinates and then transfers itself to him.
So the way these routes work is that you use your pokemon to make a bubble that you use to walk underneath the water. To try and make it look nice - I made a bubble event that's supposed to jump to the players position, which it does - but there's a slight delay that makes the effect look pretty bad.
![[PokeCommunity.com] Getting an Event to snap to the players position seamlessly? [PokeCommunity.com] Getting an Event to snap to the players position seamlessly?](https://data.pokecommunity.com/attachments/6/6538-b084a9e7636181f621eef07ceb9f8ab3.jpg)
Is there anyway to have this thing move more smoothly? It uses a parallel process to record the players x,y coordinates and then transfers itself to him.
Last edited by a moderator: