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Ghost Team Help

SockPuppet

Cuddly
  • 7
    Posts
    20
    Years
    • Seen Jul 24, 2006
    Hi

    I need help trying to make an all Ghost team. Please give me some ideas and moveset as to how to approach this. Thank you for your time :)
     
    Last edited:
    Um... but the problem is: What's the point if we made the entire team for you? O.o; that'll be us playing, with you as our puppet to do all the training work...

    Well, if you need help, you can start off by reading the Advanced Trainer's Guide for some basic info on team building...

    As for the Pokemon, well basically you just choose 6 out of the following:

    -Banette
    -Dusclops
    -Sableye
    -Shedinja
    -Gengar
    -Misdreavus

    Oooo... that's all? Well so much for ghost team XD; You have to have to use these 6, unless you want to use their pre-evolved forms, such as Haunter. I'll definitely use Haunter over useless Sableye myself >>; Or there's always the pseudo-ghosts, like Ninetales or Ariados. They aren't ghosts, but they're related to that kind of a theme.
     
    frostweaver said:
    Um... but the problem is: What's the point if we made the entire team for you? O.o; that'll be us playing, with you as our puppet to do all the training work...

    You mean I have to do the thinking myself ;_;


    Gengar with Petaya Berry
    Timid 252 Speed 252 Special Attack 6 HP
    Thunderbolt
    Giga Drain
    Pyschic
    Will O Wisp

    Misdreavus with Bright Powder
    Bold 129 Defense 129 Special Defense 252 HP
    Mean Look
    Pain Split
    Confuse Ray
    Perish Song

    Shedinja with Lum Berry
    Adamant 252 Attack 252 Speed
    Toxic
    Protect
    Shadow Ball
    Silver Wind

    Banette with Salac Berry
    Jolly 252 Attack 252 Speed 6 HP
    Return
    Shadow Ball
    Night Shade
    Will O Wisp

    Dusclops with Leftovers
    Bold 129 Defense 129 Special Defense 252 HP
    Ice Beam
    Clam Mind
    Will O Wisp
    Mean Look

    Sableye
    Bold 129 Defense 129 Special Defense 252 HP
    Knock Off
    Toxic
    Confuse Ray
    Thief
     
    I don't think Shedinja should have Toxic or Confuse Ray, it faints too easy to stay out and fight.

    Shedinja with Choice Band
    Adamant 255 Atk 255 Spd
    HP Bug - Silver Wind does 10 damage less, burns out quick and has only a 10% of increase, and only 2 of the increases are useful =|...
    Shadow Ball - Standard
    Return - Another high powered Physical attack
    Aerial Ace - Another attacking move, no STAB but you could possibly take out Breloom and other Grass types and OHKO a Heracross.
     
    And you can do a whole lot better with Dusclops. Meet the Trapclops:

    Dusclops@Leftovers
    EV: 252 HP, 129 Def, 129 Sp Def
    Nature: + Sp Def, - Speed
    Mean Look/Spite
    Will-O-Wisp
    Confuse Ray
    Seismic Toss/Night Shade

    I've been experimenting with Spite recently, seems to make Dusclops even more evil, definately a PP killer combined with Pressure. Since most people tend to leave their opponent in when facing Confuse Ray + Will-O-Wisp (at least for a few rounds), Mean Look becomes kind of useless sometimes, and Spite adds to an unexpected and nasty little surprise. Hello to you 5 PP move machines...
     
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