- 19
- Posts
- 13
- Years
- Las Vegas, NV
- Seen Nov 29, 2014
Howdy.
So, What is Gigaplox?
I'm making a mobile/facebook-app centric game with a pokemon twist. All original content, concepts, etc. Though, expect inspiration from many games you may be familiar with, such as, Pokemon, Final Fantasy, Ragnarok Online.
Server driven. I want to capture the feel of pokemon with the ability to share progress, experience, and twist some mechanics to encourage a social environment.
Writing it in 3d, you can navigate around using NavMesh in Unity, this is the "isometric overworld". I'm doing concept modeling which isn't my forte, since I'm a programmer.
Here's my real early prototype for battling. I wanted to make it spiced up a bit from pokemon, by being inspired by final fantasy's TBS, and centralize a 2v2 mechanic with creatures in reserve, opening up skills that can have combos much easier, but also not overwhelming management with 4+ creatures. It also allows me to design larger "Boss" entities for harder battles.
Do you like the idea? Tell me what you'd love to see in this, if you do.
![[PokeCommunity.com] Gigaplox [PokeCommunity.com] Gigaplox](https://gigaplox.com/images/gigaplox-logo.png)
So, What is Gigaplox?
I'm making a mobile/facebook-app centric game with a pokemon twist. All original content, concepts, etc. Though, expect inspiration from many games you may be familiar with, such as, Pokemon, Final Fantasy, Ragnarok Online.
Server driven. I want to capture the feel of pokemon with the ability to share progress, experience, and twist some mechanics to encourage a social environment.
![[PokeCommunity.com] Gigaplox [PokeCommunity.com] Gigaplox](https://gigaplox.com/images/media/overworld.jpg)
Writing it in 3d, you can navigate around using NavMesh in Unity, this is the "isometric overworld". I'm doing concept modeling which isn't my forte, since I'm a programmer.
![[PokeCommunity.com] Gigaplox [PokeCommunity.com] Gigaplox](https://gigaplox.com/images/media/battle.jpg)
Here's my real early prototype for battling. I wanted to make it spiced up a bit from pokemon, by being inspired by final fantasy's TBS, and centralize a 2v2 mechanic with creatures in reserve, opening up skills that can have combos much easier, but also not overwhelming management with 4+ creatures. It also allows me to design larger "Boss" entities for harder battles.
Do you like the idea? Tell me what you'd love to see in this, if you do.