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[Developing] Gigaplox

  • 19
    Posts
    13
    Years
    Howdy.

    [PokeCommunity.com] Gigaplox


    So, What is Gigaplox?

    I'm making a mobile/facebook-app centric game with a pokemon twist. All original content, concepts, etc. Though, expect inspiration from many games you may be familiar with, such as, Pokemon, Final Fantasy, Ragnarok Online.

    Server driven. I want to capture the feel of pokemon with the ability to share progress, experience, and twist some mechanics to encourage a social environment.

    [PokeCommunity.com] Gigaplox

    Writing it in 3d, you can navigate around using NavMesh in Unity, this is the "isometric overworld". I'm doing concept modeling which isn't my forte, since I'm a programmer.

    [PokeCommunity.com] Gigaplox

    Here's my real early prototype for battling. I wanted to make it spiced up a bit from pokemon, by being inspired by final fantasy's TBS, and centralize a 2v2 mechanic with creatures in reserve, opening up skills that can have combos much easier, but also not overwhelming management with 4+ creatures. It also allows me to design larger "Boss" entities for harder battles.


    Do you like the idea? Tell me what you'd love to see in this, if you do.
     
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