Go jynx! she is a fun poke and has a fun moveset!

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    Ice beam, calm mind, psychic, and lovely kiss! ayaya! go jynx, maybe she could hold kings rock or left overs. this way she can either heal when she wakes up or flinch opp. yay! but that moveset is overused and i like this better. =) go blondes!
    ice beam, psychic,toxic, attract
     
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    thats why i have a back-up moveset. attract. esp since most houndoom are male and jynx are female (when u select the pokemon in netbattle, it usually sets them as i said it). and toxic is there to make sure if u faint, the opponent wont nec last. its almost like another attack! but its not! go jynx and her uniquesness!
     
    kirby00 said:
    thats why i have a back-up moveset. attract. esp since most houndoom are male and jynx are female (when u select the pokemon in netbattle, it usually sets them as i said it). and toxic is there to make sure if u faint, the opponent wont nec last. its almost like another attack! but its not! go jynx and her uniquesness!
    Ha ha ha, your more of a lost cause than I thought. Most people have female Pokemon now because in GSC NB in order to make a Pokemon female, you had to lower its Atk power, in R/S NB you don't, you just make it female. So much for Attract, lol.
     
    LK affects Houndoom... and Jynx would be Modest or Timid, and with a spA over 300, ice beam can deal some nice damage to Houndoom at the same time.

    But funnily, your set ain't original...
     
    It's the most standard user friendly set. User friendly, yes... efficient? no. Never really liked Jynx myself though... >>; I personally like to ditch psychic for another elemental move... wonder if emerald taught it thunderpunch or not...
     
    i think as long as it works, it works. if it is overused and predictable and it still works, it proves jsut what a good moveset it is. plus houndoom isnt the best pokemon or close to it, so altho the type advantage is there, it doesnt mean jynx cant hurt it esp w/ a few calm minds
     
    Hello Jynx, my name is Linoone. Extremespeed = dead Jynx.

    I happen to like Jynx, but with 35 base Defence, worse than Ninjask, it's not gonna survive against any physical attack. Speaking of which, Shadow Ball/Silver Wind Ninjask = dead Jynx too. Anything with an above average attack move, non boosted does the job too.
     
    Toothache said:
    Hello Jynx, my name is Linoone. Extremespeed = dead Jynx.

    I happen to like Jynx, but with 35 base Defence, worse than Ninjask, it's not gonna survive against any physical attack. Speaking of which, Shadow Ball/Silver Wind Ninjask = dead Jynx too. Anything with an above average attack move, non boosted does the job too.
    you mean anything faster... choice band Flygon quick attack does it too XD (without the choice band, you get like 80% damage I believe)

    Predictable = Counterable. You know what's coming, so you know how to handle it, unless the Pokemon that's responsible got knocked out by something else previously. The problem is not only Houndoom and anything faster (which is a lot already), but Slowbro, Tyranitar, Starmie, Blissey, Banette, Hypno, Primeape (50/50 depending on Jynx using psychic to score OHKO or not... if she does, then she falls for the trap), and any sweeper with a lum berry messes this moveset over as well. This list is like a few seconds work to think up, and there are probably many other hidden jewels to handle this Jynx too.

    However, this moveset is by far the easiest one to use ^_^ Very user friendly, and works quite well if the opponent isn't one of the above many.

    Calm mind is good, but it can be a bit too slow against Blissey, Milotic and all those ugly super tankers... How about...

    Jynx- [speed + / atk -] @ petaya/lum/salac
    EV: sp.atk, speed
    -ice beam
    -HP Electric/HP Grass/other special moves
    -Fake tears
    -substitute/endure

    (Frosty personally likes HP Electric or Grass, with endure)

    Sub to block status effects, and various dangerous things. Also, it can be used for berry abuse purposes. You can use endure if you want to make Aerodactyl and Crobat miserable as they will always shadowball/rock slide you, and you will always fall down to 1 hp, and you will always activate salac this way, and you will always kill them after the salac. Fake tears to put a huge dent into Blissey, lowering its special defense down to 170+ instead of 340+ (if you're using calm mind, you'll be dead by seismic toss before you calm mind enough to even blast half of its hp. Fake tears mean Jynx can attack sooner, and whatever comes out after Jynx, if Jynx fails to kill Blissey, will have an easy life at taking down the egg.) Fake Tears can be used else where too, as its always a good move to use. Ice beam for STAB and anti-Flygon. The last move is any special attack, but I don't like psychic+ice beam or water pulse+ice beam because I seem to constantly run into Calmbro or Calmcune every time I do that, so I got paranoid and decided to go with HP Grass/Electric + ice beam. If you aren't paranoid though, go pick the other choices.

    Much more unpredictable, and this way Jynx can even counter some of its major weaknesses too. Jynx stands a good chance to destroy anything that doesnt' have quick attack. I can't wiat to use it and pwn those salamences , crobats (no qc) and aerodactyl with it.
     
    Also, making an entirely new thread just to declare a standard set is... more or less useless, isn't it?

    Anyways, FT is nice on spikes, since ppl would be forced to switch a bit after having spD dropped, methinks.
     
    its more uselss to constantly criticize my threads for no reason. i made a thread last time (the best non ubar/overused thread) and all u guys did was make fun of me, when i was trying to nicely hint to stop, and b/c of you guys it was closed. dont make fun of me, im open for suggestions but being rude isnt necessary. if you reallly felt that way mana, then dont post about it. Im sick of being insulted, so dont insult me.
    to stay on topic so this thread wont be closed for the same reasons, i suggest for jynx since blissey could jsut switch out if u used fake tears...
    Substitute, psychic (lowers off sp. def and does damage), attract (harder to remove attract than lovely kiss, and more accurate unless opp is same gender), hp water. (covers more weaknesses than grass/thunder. fire, ground (for pokemon that are dual rock/ground w/ rockslide), rock, houndoom, etc. have a raise sp. att berry or speed berry

    other poissbilities are dream eater, lovely kiss, fake tears (they probably might switch after this, but it will give u an xtra turn if they do), meanlook/hp grass/water (but water does also cover fire) since not using endure use brightpowder, b/c they will probably have a sleep cure berry.
     
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    kirby00 said:
    Substitute, psychic (lowers off sp. def and does damage), attract (harder to remove attract than lovely kiss, and more accurate unless opp is same gender),

    Psychic cannot be counted upon to lower the opponent's Special Denfence. In reality, it only occurs about 10% of the time it is used. Even then, your opponent will likely switch to counter the effect, anyway.

    You're opponent will get a OHKO on Jynx if its a faster sweeper and you use Substitute instead of Endure.

    Lovely Kiss is worse than Attract? Anyone who's intelligent enough to battle would simply switch to a monster of the opposite gender (or a genderless monster) to rid the Attract effect and prevent you from using it again. At least Lovely Kiss leaves one monster stuck, even on a switch.

    kirby00 said:
    hp water. (covers more weaknesses than grass/thunder. fire, ground (for pokemon that are dual rock/ground w/ rockslide), rock, houndoom, etc

    Ice and Electric attacks cover all types, and allmost all double-type combinations, especially OU monsters. HP Water & Psychic or HP Water and Ice Beam do not.
     
    ice doesnt cover rock, fire, dark, ghost, fighting, bug, steel, and only covers ground and dragon (if necessary like flygon who can learn rock moves being part ground). hp grass covers ground, and rock, and water. but water covers ground, rock, & fire. electric only covers water or flying, and flying is hardly a threat to jynx since she is ice anyways. possibly u could use hp fire to get rid of steel, bug, poissbly other ice types, or grass types (but ice does so anyway). electric is least helpful, and water covers more weaknesses than electric, fire, or grass
     
    Number of monsters that resist both Ice and Electric attacks: 3
    (Magneton, Lanturn, Shedinja)

    Number of monsters that resist both Water and Psychic attacks: many more than 3
    (Exeggutor, Slowking, Slowbro, Latias, Latios, Metagross, Cacturne, ... {I don't have time too think of any more} ...)

    Number of monsters that resist both Fire and Psychic attacks: many more than 3
    (Slowking, Slowbro, Latias, Latios, Starmie, Houndoom ... {I don't have time too think of any more} ...)


    All monsters listed are fully evolved for obvious reasons.
     
    wut bout water pulse and hp grass?only grass and dragons can (but jsut based on jynx's type they wouldnt send most grass types against jynx neways, same w/ some dragons that cant learn flamethrower)... also i think she would be good with psychic, hp water/water pulse (for confusion), fake tears, lovely kiss
    or lovely kiss, hp electric, water pulse/fake tears, ice beam
     
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    Not to mention Houndoom is Jynx's worst enemy. Immune to Psychic, takes half damage from Ice. HP Water won't save you since Houndoom usually packs Sunny Day. Or he can just Crunch/Flamethrower you straight away, unless you get Lovely Kiss in (but a smart Houndoom will be holding a Lum Berry). Your best option is to switch (not always the safest thing though, since Houndoom often has Pursuit for STAB switching evilness)
     
    but wont lum berry not cure arrtract? i know it cures confusion even tho it doesnt count as an off stat on a pokemon, but with attract it will have to be switched, givin you the extra hand, or if it stays, u can hp water until u dont get lucky
     
    kirby00 said:
    wut bout water pulse and hp grass?only grass and dragons can (but jsut based on jynx's type they wouldnt send most grass types against jynx neways, same w/ some dragons that cant learn flamethrower)... also i think she would be good with psychic, hp water/water pulse (for confusion), fake tears, lovely kiss
    or lovely kiss, hp electric, water pulse/fake tears, ice beam
    water + grass = any grass type kills you. dragon type kills you... and many more. Boltbeam (well HPbeam in this case) combo is only resisted by 3 Pokemon in the entire game.

    And don't worry... Venusaur and Ludicolo will always love you =)

    The only way to defeat houndoom for jynx is petaya endure and hp water, provided taht Houndoom didn't use sunny day first turn and decides to jump right into attacking.

    And don't try to use super lengthy setup like that... the opponent switches, and you're gone. The fake tear moveset I posted earlier only takes 1 turn setup, which is faster and therefore more efficient.
     
    but for fake tears they can switch, and if u use fake tears, jynx will faint from low def... b/c any attack would knock her out unless sp. att that isnt super effective
     
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