- 74
- Posts
- 17
- Years
- Seen Feb 19, 2013
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1. Kangaskhan@Life Orb
Nature: Adamant
Ability: Early Bird
EV: 252 Attack/134 HP/124 Def
1. Return
2. Sucker Punch
3. Earthquake
4. Ice Punch
Physical Tank. Sucker Punch hits Ghosts, Return=STAB, EQ ownzzzz as does Ice Punch.
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2. Infernape@Expert Belt
Nature: Jolly
EV: 252 Attack/Speed
1. Thunderpunch
2. Flare Blitz
3. Mach Punch
4. Earthquake
Physical Sweeper. Thunderpunch can OHKO Gyarados, even after Initmidate (at least for me so far), and is too fragile for Stone Edge, since it will die if Stone Edge misses. Mach Punch covers my Weavile weakness.
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3. Skarmory@Leftovers
Nature: Impish
EV: 252 Def/HP
1. Spikes
2. Stealth Rock
3. Roost
4. Whirlwind
Standard Skarmory. I took out Drill Peck, since it won't do damage to Gyarados anyway, and am better fo switching.
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4. Hypno@Leftovers
Nature: Calm
EV: 252 Sp Def/HP
1. Psychic
2. Reflect
3. Light Screen
4. Thunder Wave
Special Wall. Reflect/Light Sreen up, Psychic as my attack. Thunder Wave is there for Paralysis. I will tell why I have no Hypnosis
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5. Gengar@Wide Lens
Nature: Timid
EV: 252 Sp Attack/Speed
1. Shadow Ball
2. Hypnosis
3. Thunderbolt
4. Destiny Bond
Special Sweeper. The reason why Hypno has no Hypnosis. If Gengar puts one guy asleep, Hypno's Hypnosis becomes useless due to the Sleep Clause, and therefore is a waste of space on Hypno.
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Persian@Life Orb
Nature: Timid
EV: 252 Sp Attack/Speed
1. Swift
2. Water Pulse
3. Shadow Ball
4. Nasty Plot
Swift+STAB+Technician=135 BP. Water Pulse for Rocks, and Shadow Ball for Ghosts.
1. Kangaskhan@Life Orb
Nature: Adamant
Ability: Early Bird
EV: 252 Attack/134 HP/124 Def
1. Return
2. Sucker Punch
3. Earthquake
4. Ice Punch
Physical Tank. Sucker Punch hits Ghosts, Return=STAB, EQ ownzzzz as does Ice Punch.
*image removed*
2. Infernape@Expert Belt
Nature: Jolly
EV: 252 Attack/Speed
1. Thunderpunch
2. Flare Blitz
3. Mach Punch
4. Earthquake
Physical Sweeper. Thunderpunch can OHKO Gyarados, even after Initmidate (at least for me so far), and is too fragile for Stone Edge, since it will die if Stone Edge misses. Mach Punch covers my Weavile weakness.
*image removed*
3. Skarmory@Leftovers
Nature: Impish
EV: 252 Def/HP
1. Spikes
2. Stealth Rock
3. Roost
4. Whirlwind
Standard Skarmory. I took out Drill Peck, since it won't do damage to Gyarados anyway, and am better fo switching.
*image removed*
4. Hypno@Leftovers
Nature: Calm
EV: 252 Sp Def/HP
1. Psychic
2. Reflect
3. Light Screen
4. Thunder Wave
Special Wall. Reflect/Light Sreen up, Psychic as my attack. Thunder Wave is there for Paralysis. I will tell why I have no Hypnosis
*image removed*
5. Gengar@Wide Lens
Nature: Timid
EV: 252 Sp Attack/Speed
1. Shadow Ball
2. Hypnosis
3. Thunderbolt
4. Destiny Bond
Special Sweeper. The reason why Hypno has no Hypnosis. If Gengar puts one guy asleep, Hypno's Hypnosis becomes useless due to the Sleep Clause, and therefore is a waste of space on Hypno.
*image removed*
Persian@Life Orb
Nature: Timid
EV: 252 Sp Attack/Speed
1. Swift
2. Water Pulse
3. Shadow Ball
4. Nasty Plot
Swift+STAB+Technician=135 BP. Water Pulse for Rocks, and Shadow Ball for Ghosts.