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Growing Light Source in Darkmap When Moving Close

Ookiiushidesu

Lead Mapper/Eventer at Gen0
  • 53
    Posts
    13
    Years
    • Age 34
    • Seen May 27, 2016
    Hey guys.

    So, earlier I had a question on how to do torches. The wonderful people here both showed me how to make a torch and even call a script for the flash effect.

    But while thinking, I had a cool idea. There's already the light effects that make shadows... But what if you could incorporate the whole light radius into one of those objects?

    Like you could set up a lamp post and then some surrounding events that when you step over them, going towards the light it increases the light radius, but when you move away it decreases.

    As far as the switches and stuff goes, I can do that fine. But what I'm wondering is how can I edit

    darkness=$PokemonTemp.darknessSprite
    return false if !darkness || darkness.disposed?
    $PokemonGlobal.flashUsed=true
    while darkness.radius<176
    Graphics.update
    Input.update
    pbUpdateSceneMap
    darkness.radius+=4
    end

    to make it where it only raises the darkness by a bit, or lowers it. I tried messing with the "while darkness.radius<176" and the "darkness.radius+=4" but I couldn't get it to work.

    Any help?
     
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