Have made one in awhile...

Frostweaver

Ancient + Prehistoric
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    Obviously, it's for the new format.

    Monsters- 20

    Horus the Black Flame Dragon Lv8

    Horus the Black Flame Dragon Lv6
    Horus the Black Flame Dragon Lv6
    Horus the Black Flame Dragon Lv6
    Cyber Dragon
    Cyber Dragon
    Cyber Dragon

    Horus the Black Flame Dragon Lv4
    Card Trooper
    Card Trooper
    D. D. Warrior Lady
    Kycoo the Ghost Destroyer
    Kycoo the Ghost Destroyer
    Exiled Force
    Exiled Force
    Twin Headed Behemoth
    Mirage Dragon
    Mirage Dragon
    Mirage Dragon
    Neo Spacian Grand Mole

    Spells- 11
    Snatch Steal
    Mystical Space Typhoon
    Twister
    Heavy Storm
    Premature Burial
    Confiscation
    Nobleman of Crossout
    Enemy Controller
    Enemy Controller
    Smashing Ground
    Book of Moon

    Traps- 9
    Sakuretsu Armor
    Ring of Destruction
    Mirror Force
    Call of the Haunted
    Flipping the Rug
    Flipping the Rug
    Solemn Judgment
    Solemn Judgment
    Solemn Judgment


    How come Frosty is also going for Horus when metagame and pojo both made Horus decks recently? Honestly... Phoenix will crash and burn again, just like every single format, because it got the bad timing of Shrink. It's not getting its effect easily if your attack is easily reduced down to 1200 where even Gadgets destroy you. Speaking of Gadgets, rather want to stop their spells immediately and it'll be much safer that way. Diamond Dude Turbo is also extremely spell reliant. Dark World decks will be reduced down to morphing jar if they ever want to special summon anything basically if they lost their spells.

    Focus of the deck is to keep Horus alive. Warriors always get the attention in the beginning of every format, so DDA in 2 is almost definite. Bottomless Trap Hole may also be seen due to the whole zombie (Vampire Lord loves shrink) and phoenix fear, and it kills Horus as well. So, the decree lock is sacrificed for protection. Monster lineup is set to battle against zombies (Kycoo remove) and anti-removal (DD Survivor and other monsters that can self-sacrifice into DDA to protect Horus.) Soft lock with Mirage Dragon is used in place of decree lock. It also fuels for Five Headed Dragon, which is never a bad winning condition.

    Can easily side into Return from the Different Dimension with Dragon's Mirror, or copy a page from pojo to use Bazoo with Horus.

    Fix and rate?
     
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    So you have a Horus deck to destroy Shrink?

    Gadgets still have hand advantage which this deck lacks. I'm not sure on Enemy Controller.
     
    No, not shrink... but just anything in general. It has a chance to stop Gadget cause Gadget is darn well known to be one of the slowest decks there is relying on summoning one at a time, and destroying your monsters one by one. With Shrink now, they're much harder to get rid of and much stronger on the offensive, but at least Horus line is immune to Gadget deck during the battle phase if Mirage is also out.

    You got higher chance trying to stop Gadget with flipping the rug to delay them, and if lucky, break their chain so the hand got no monsters.
     
    I'm just happy to see Kycoo finally getting props...

    The deck looks overly sound, but with three LV6 Horus, I can see some very bad draws/hands coming around, especially with only one (maybe) LV4 to bring them out of the deck. I realize the point of the deck is getting him out fast, but...in that case, shouldn't you have more than one LV4? Its ATK isn't that bad, and as long as you don't walk into Shrink it can kill any of the Gadgets for an instant LV6 from your deck, reducing the chance of dead draws at the same time...

    And I haven't seen Flipping the Rug yet XP
     
    Bad draw indeed, but not from Lv6... But a rather horrible possibility of opening monster ><; there's more s/t than monsters, eugh... Even a simple practice against 2006 game on gba for the AI proves that it's problematic.

    I think that Kycoo wasn't popular last metagame because the point of the entire half year there is to remove stuff to the graveyard for fast Dimension Fusion. Why aid the opponent with Kycoo? But now, we got a revival issue rather than RFG-swarm instead, so obviously it's Kycoo :x

    I'm pretty sure that 1 Lv4 suffice, as you can do all sorts of nasty stuff with enemy controller/cyber dragon. It's totally evil.

    -1 Dragon's Mirror
    +1 Neo Spacian Grand Mole
     
    Bad draw indeed, but not from Lv6... But a rather horrible possibility of opening monster ><; there's more s/t than monsters, eugh... Even a simple practice against 2006 game on gba for the AI proves that it's problematic.

    I think that Kycoo wasn't popular last metagame because the point of the entire half year there is to remove stuff to the graveyard for fast Dimension Fusion. Why aid the opponent with Kycoo? But now, we got a revival issue rather than RFG-swarm instead, so obviously it's Kycoo :x

    I'm pretty sure that 1 Lv4 suffice, as you can do all sorts of nasty stuff with enemy controller/cyber dragon. It's totally evil.

    -1 Dragon's Mirror
    +1 Neo Spacian Grand Mole

    Kycoo's second & more overlooked effect, anyone? Doesn't exactly help agianst Macro Cosmos, true, but still helps prevent most other RFG effects.

    And if you're going to play with Enemy Controller, might I suggest Scapegoat? No, seriously, turn protection and sheer abuse of EC = fun.
     
    Actually I had scapegoat in an earlier draft of this deck! But then lack of deck space I cut out the goat o.o; Plus, it hurts Cyber Dragon a little, and this deck is already sort of lacking ability to get out monsters fast.

    I thought that Kycoo's 2nd effect doesn't affect the RFG pile, which is the pile that I worry about more than the graveyard. Dimension Fusion is almost gone, but RftDD is still there. Unless, Kycoo can also stop RFG pile special summon... o_O; Which I doubt. But if it can, I'll max it asap XD;
     
    I thought that Kycoo's 2nd effect doesn't affect the RFG pile, which is the pile that I worry about more than the graveyard. Dimension Fusion is almost gone, but RftDD is still there. Unless, Kycoo can also stop RFG pile special summon... o_O; Which I doubt. But if it can, I'll max it asap XD;

    No, nothing of the sort. It just stops the main method of getting monsters TO the RFG pile.
     
    Bazoo and Game Overdragon...? Bazoo is just fine, I'm sure... Chimeratech usage is going to drop again. At least now decks are not as reliant on Future Fusion anymore because of stupid Card Trooper ><; it makes machine decks freakin' beasts with Jinzo, Cyber Dragon and Cyber Phoenix (at the same time, basically making Dekoichi obsolete for the time being too.)
     
    Bazoo and Game Overdragon...? Bazoo is just fine, I'm sure... Chimeratech usage is going to drop again. At least now decks are not as reliant on Future Fusion anymore because of stupid Card Trooper ><; it makes machine decks freakin' beasts with Jinzo, Cyber Dragon and Cyber Phoenix (at the same time, basically making Dekoichi obsolete for the time being too.)

    Yup, stops them both. Also, keep in mind that you don't HAVE to remove any monsters from play, as far as those other decks go ;).

    And I don't think Card Trooper's that good of a card. True, we've finally got a 1900 ATK monster that can go through Gravity Bind & LLAB, but the risk is just too high. What if you dump a card that you need (in Game Overdragon's case, Overload Fusion's new restriction to 1 comes into play here)? With MoF gone, you're going to have to either waste 3 cards just to get it back or play without it. In the case of monsters, we still only have two main ways to resurrect here--Premature & CotH, both are stopped by quick MST/Dusts and one negated by Jinzo/Decree. Traps are helped by Mask's up-to-2 status, but again, Jinzo/Decree stops them anyway...
     
    All cards are equally important if your deck is that good, except for combo decks. Card trooper is just flexible, cause you can always just set the thing and pretend it's a dekoichi that doesn't need to be flipped to draw. Flip it up, and you can always launch a 1900 attack if you need to.

    Card dumping is a minor draw back in comparison to a high number of card draws, unless you dump to the extent of deck out, which is very unlikely in Yugioh.

    Btw Icha, do you have MSN? I don't think that I've added you yet... I added Zaik for a long time now but not yours :D
     
    All cards are equally important if your deck is that good, except for combo decks. Card trooper is just flexible, cause you can always just set the thing and pretend it's a dekoichi that doesn't need to be flipped to draw. Flip it up, and you can always launch a 1900 attack if you need to.

    Still needs to be destroyed by battle, I believe, so same thing (except that Drillroid/DDWL stops it when it didn't affect Dekoichi).

    And, of course losing one or two cards shouldn't kill you off, but if you're playing a Game Overdragon deck and happen to lose your Overload Fusion, face it, your game just got harder.

    Or if you lose your Snatch Steal/SORL/Premature/w/e.


    Card dumping is a minor draw back in comparison to a high number of card draws, unless you dump to the extent of deck out, which is very unlikely in Yugioh.

    1+ dumps outweighs 1 draw? Uh...depends, I guess.

    Btw Icha, do you have MSN? I don't think that I've added you yet... I added Zaik for a long time now but not yours :D

    Very good reason for that: I have no MSN. I have a limited Y! account, though...and used to have a better one, but I'm locked out from it :(.

    EDIT: There could have been some NASTY combos with Card Trooper, but unfortunately the effects of the other cards makes them impossible (PENGUIN KNIGHT). Of course, there IS Pot of Avarice, but if you dump it...
     
    The concept of "anything that's 4 stars and lower dies" is highly appealing, especially since we virtually got no more 1900 effect monsters to use except super-rogue fiend decks, or somehow there's a skill drain out there using GEAF o_O; The only reliable lv4 monster that withstands trooper is giant orc, but you can immediately tell what's coming if you see that one.

    I honestly don't think card dump is that dangerous at all. Sure you can lose snatch steal or whatever valuable spell, but like I said, almost all cards in your deck should be very valuable and helpful of all situation.

    Combo decks can still run card trooper. It's still a draw, and it gives you flexibility. Game Overdragon isn't over if it doesn't have the Game Overdragon out. Cyber Dragon, Jinzo, Cyber Phoenix and Card Trooper are still brutal alone. It's flexible in the sense that you can use it for draw power to get the combo pieces by leaving it facedown, or you can switch gears to press an opponent if somehow you got the upper edge suddenly.

    The fact that card trooper is everywhere in the most recent SJC proves it to be useful too ^^


    *changed deck*

    -1 D. D. Survivor
    -1 Mask of Darkness
    +2 Card Trooper

    -2 Bottomless Trap Hole
    +1 Sakuretsu Armor
    +1 Twister
     
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