- 59
- Posts
- 7
- Years
- Seen May 12, 2022
So, I have a bit of a problem with the PC. Mainly, I would like the player to be able to hold on to certain pokemon both for story reasons, and side quest reasons - and well, I've planned for awhile that the game was going to be centered around the player using a popplio to get over certain environments and hazards like this:
![[PokeCommunity.com] Having a bit of an unexpected dilemma with the PC [PokeCommunity.com] Having a bit of an unexpected dilemma with the PC](https://data.pokecommunity.com/attachments/6/6492-e2e83e5624fa6c5a50fb298aaf1d5fb9.jpg)
(ignore the bubble at the start, its meant to be hidden via move route but its stubborn)
- and if the player decides to release them and save, the game becomes unwinnable and it messes up the planned story a bit. I've kind of been really fond of this idea for awhile, but I feel like it might have to get scrapped for technical reasons unless I either remove PC's (which is definitely not going to happen) or I find some way for the player to re-obtain him if he gets released. Anyone have any ideas?
![[PokeCommunity.com] Having a bit of an unexpected dilemma with the PC [PokeCommunity.com] Having a bit of an unexpected dilemma with the PC](https://data.pokecommunity.com/attachments/6/6492-e2e83e5624fa6c5a50fb298aaf1d5fb9.jpg)
(ignore the bubble at the start, its meant to be hidden via move route but its stubborn)
- and if the player decides to release them and save, the game becomes unwinnable and it messes up the planned story a bit. I've kind of been really fond of this idea for awhile, but I feel like it might have to get scrapped for technical reasons unless I either remove PC's (which is definitely not going to happen) or I find some way for the player to re-obtain him if he gets released. Anyone have any ideas?