Haz's fakemon

Haz

Haz ya seen my hack?
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    Hi it's Haz here! I've been working furiously on fakemon for my hack and abandoned my usual stuff. But I'm not very good so I need crit- and fast. Although I've improved greatly (I think), I still neeed help. Anyway enjoy!

    Just a quick note, for some I used a familer Pokemon as a base. For example, Wormden had Metapod as a base.
    Fakemon:
    Spoiler:

    These are all for my hack btw so don't steal
     
    Last edited:
    You didn't use shading enough. Some outlines are too dark, but good job on Flamefly's wings, they look great!
    Good luck with your improving!
     
    You need to work on the shape more, they looked deformed if you ask me especially Repiver, and they look too much like the original Pokemon with different colours.
    Obviously you can tell what Fakemon are which Pokemon, if that makes sense. Well those are my Opinions, don't take them personally. Good luck with your Fakemon~
     
    They deformed and unproffessional although they are better than mine, ( i am hopeless at spriting)

    Unprofessional? Do you know anyone here who is a professional? xD;; Might wanna pick some better vocabulary.

    Unrefined, would work.

    Like others said, they look too much like other pokemon, but that's not the point.

    [PokeCommunity.com] Haz's fakemon

    The patterns on the pokemon, why do they have an outline darker than the color?
    If it's a pattern it should be flat, and would change shades when the whole wing changed shades. Right now it looks like most of your wing is in the the dark?
    [PokeCommunity.com] Haz's fakemon

    You might want to make the patterns more interesting.

    If it's something that actually has a raised shape it has to have it's own shading. That darker outline won't cut it.
    [PokeCommunity.com] Haz's fakemon


    Now for your actual drawing.
    Freeforming isn't a bad thing to do, and you shouldn't only rely on the shape tools, but it seems that your not very good at defining shapes, so maybe try something like making a rough shape by sketching, and then break it down into simple shapes.
    Maybe this would help.
    [PokeCommunity.com] Haz's fakemon
     
    Since you said quick, I'll try to point out most of it.
    Magub- There's a point in the head, which you can fix pretty easily. Also, I can't tell where the light source would be because the shading is all over the place. It's back makes it look hunched over in a way which you could fix by moving the head up. The front legs seem to be bent.
    Swimadile- It might work better if you make all the yellows match. And again shading. ( I understand it's hard :/ ) Also, the tail, normally tail start out wide and become thin with a tip at the end.
    Stiddle- You should probably move the nose over to the left, to make it more centered. And like what I said before, which I don't think it's that important on this one, since the body is full of circles, the head should be the biggest circle, and the rest should get smaller and smaller, to seem more like a tail. And the lightest color on the head should be on the rest of the pieces of the body.
    And since the same things repeat, I do not need to go further.
    Hope this helps,
    Later.
     
    You didn't use shading enough. Some outlines are too dark, but good job on Flamefly's wings, they look great!
    Good luck with your improving!

    Yeah I'm hopeless at shading. Thanks for the praise on the wings though :)

    You need to work on the shape more, they looked deformed if you ask me especially Repiver, and they look too much like the original Pokemon with different colours.
    Obviously you can tell what Fakemon are which Pokemon, if that makes sense. Well those are my Opinions, don't take them personally. Good luck with your Fakemon~


    I'm changing it. It was originally a two-headed snake with two-tails but it was to hard to sprite. I'll take it down soon.

    They deformed and unproffessional although they are better than mine, ( i am hopeless at spriting)

    Unproffesional? Name one person here who isn't (no offence).

    QUOTE=Lornami;4837070]Unprofessional? Do you know anyone here who is a professional? xD;; Might wanna pick some better vocabulary.

    Unrefined, would work.

    Like others said, they look too much like other pokemon, but that's not the point.

    [PokeCommunity.com] Haz's fakemon

    The patterns on the pokemon, why do they have an outline darker than the color?
    If it's a pattern it should be flat, and would change shades when the whole wing changed shades. Right now it looks like most of your wing is in the the dark?
    [PokeCommunity.com] Haz's fakemon

    You might want to make the patterns more interesting.

    If it's something that actually has a raised shape it has to have it's own shading. That darker outline won't cut it.
    [PokeCommunity.com] Haz's fakemon


    Now for your actual drawing.
    Freeforming isn't a bad thing to do, and you shouldn't only rely on the shape tools, but it seems that your not very good at defining shapes, so maybe try something like making a rough shape by sketching, and then break it down into simple shapes.
    Maybe this would help.
    [PokeCommunity.com] Haz's fakemon
    [/QUOTE]

    That was a quick one I did but I forgot to finish the wings. And thanks for the pics, they will help me in the future.



    Oh thanks but the point of Bludge was to look half-cute, half-menecing. I'll try your way though.

    Since you said quick, I'll try to point out most of it.
    Magub- There's a point in the head, which you can fix pretty easily. Also, I can't tell where the light source would be because the shading is all over the place. It's back makes it look hunched over in a way which you could fix by moving the head up. The front legs seem to be bent.
    Swimadile- It might work better if you make all the yellows match. And again shading. ( I understand it's hard :/ ) Also, the tail, normally tail start out wide and become thin with a tip at the end.
    Stiddle- You should probably move the nose over to the left, to make it more centered. And like what I said before, which I don't think it's that important on this one, since the body is full of circles, the head should be the biggest circle, and the rest should get smaller and smaller, to seem more like a tail. And the lightest color on the head should be on the rest of the pieces of the body.
    And since the same things repeat, I do not need to go further.
    Hope this helps,
    Later.

    Thanks for that.

    To everyone, thanks for the advice. I might post another Pokemon on the weekend.
     
    Half cute and menacing, eh?

    Hmm.. I guess you could fix it then.

    Remember that the actual purpose was to show how to make them properly. Don't forget to smooth up those lines, AA them to the insides (as shown, but not excessively), and avoid pillowshading at all costs.
     
    hey i edited some of the pokemon quite basicly just moving some thing reshaping just to make it more natural and easier to the eye
     
    Your outlines are not very smooth or fluid. They are very jagged popping in and out at various points.

    If you take a look at -Smash's tut or some others out there on linework you will do a bettter job. Good concepts, but execution is lacking a little. Now don't take me harshly I'm just telling you what I think will help you.
     
    hey i edited some of the pokemon quite basicly just moving some thing reshaping just to make it more natural and easier to the eye

    You seem to have only dithered them all over. Bad bad bad.


    I would personally advise against this, because of the ugly effect excessive dithering gives, and how it destroys textures on sprites. It seems as if these had no shading or depth.

    To dither effectively, you need to know how and where to place it, and not exceed at it. Watching dithering patterns on official sprites may be the best way to go, while on the matter.
     
    These are ok for first sprites. To make them better improve your outlining. There are many tutorial explaining how to make basic outines for a pokemon. Try drawing pixel by pixel, it is easier that way. The next thing to work on is shading. Once again there are many tutorials on shading. The best advice I could give you is shade the pokemon as if you were really seeing it with a light source to the top left. Keep spriting and I prosime you will improve your spriting!
     
    You seem to have only dithered them all over. Bad bad bad.


    I would personally advise against this, because of the ugly effect excessive dithering gives, and how it destroys textures on sprites. It seems as if these had no shading or depth.

    To dither effectively, you need to know how and where to place it, and not exceed at it. Watching dithering patterns on official sprites may be the best way to go, while on the matter.
    Oh sorry i just read a tutorial on spriting becuase i felt a bit bad for him i only done it quickly and the tutorial must be very bad then i will try to redo them then.
     
    And you tried too. You have good concepts you just have to refine them.
    You don't need to do an outline a pixel at a time, but don't rely on the line and circle tool, whic looks like you did on most of yours.

    Here is a tutorial on line work, take a look at it and it will help you. It helped me.
    https://www.pokecommunity.com/showthread.php?t=144629
     
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