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Hell Bound (Reborn): OU Team

SmashGood

Me... SMASH!!
  • 86
    Posts
    16
    Years
    My OU team has gone through so many changes I wanted to see what was said about the new condition of it. As always, I'm open to hear any ideas seen as helpful. My last slot I have been having trouble convincing myself to stick with one, but I have found myself using Mamoswine the most out of the three I have had around to play with.


    ----------SKARMORY------------ Opener/Physical Wall
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Bulwark (M) @ Shed Shell
    Ability: Keen Eye
    EVs: 252 HP / 252 Def / 6 Spd
    Nature: Impish (+Def, -SAtk)
    -Drill Peck
    -Whirlwind
    -Spikes
    -Roost

    The infamous annoying Steel bird opens up for my team. Spikes to setup while scouting. Whirlwind let's it laugh at any Ninjask setting up or to start abusing Spikes in place. Roost to keep it around and rid itself of flying for a turn against anything it outspeeds. Drill Peck as a good STAB that helps deal with Machamp who can be a problem for my team. Shed Shell to protect against Magnezone trapping Skarm in since it is leading.


    ----------TYRANITAR------------ Physical Sweeper
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Oppressor (F) @ Choice Band
    Ability: Sand Stream
    EVs: 62 HP / 252 Atk / 196 Spd
    Nature: Adamant (+Atk, -SAtk)
    -Crunch
    -Pursuit
    -Stone Edge
    -
    Earthquake

    She's the only original member to my Hell Bound team and still ripping apart what she needs to be. Ghost and Psychics that get a switch-in from her find themselves caught within her mighty grasp thanks to pursuit. Crunch to help with Cresselia that might try to stick around and Paralyze and as a good STAB when the other two are resisted.


    ----------SUICUNE------------ Special Wall/Status Absorber
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Hyetal @ Leftovers
    Ability: Pressure
    EVs: 252 HP/232 Def/26 SDef
    Nature: Calm (+SDef, -Atk)
    -Calm Mind
    -Sleep Talk
    -Surf
    -Rest

    Suicune definitely grown on me as a good addition ever since TTar's suggestion, but sadly I have only been able to use Suicune on Shoddy with my lack of the older versions. I have been using Milotic (Bold: -Surf -Ice Beam - Toxic -Recover) in its place. With Shoddy battles it can end up sweeping if it starts getting to where it's able to setup enough Calm Minds and eats Blissey for breakfast with Pressure stalling and Surfs that honestly end up 2HKOing after a massive amount of Calm Minding. Also a great switch-in for a Sleep and status aborbing.

    ----------INFERNAPE------------ Wall Obliterator
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Browbeater (M) @ Life Orb
    Ability: Blaze
    EVs: 26 Atk/232 Spd/252 SAtk
    Nature: Naive (+Spd, -SDef)
    -Close Combat
    -Flamethrower
    -Grass Knot
    -Nasty Plot

    The nasty wall destroying machine. Skarm is the only one I worry about (Wall-wise) from the fact that Drill Peck makes the switch-in hard. Standard MixApe material.





    ----------CRESSELIA------------ Bulk/MixApe, Gyara, Dragon Counter
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Ricochet (F) @ Leftovers
    Ability: Levitate
    EVs: 252 HP/196 Def/60 SDef
    Nature: Bold (+Def, -Atk)
    -Ice Beam
    -Reflect
    -Charge Beam
    -Thunder Wave

    Big help against other Infernapes and eating Gyarados's massive blows, paralyzing it, and proceeding to Charge Beam it to death. Ice Beam helps to counter the many Dragons and for Ground Types that screw with Thunder Wave and Charge Beam to much.



    ----------MAMOSWINE------------ Avenger/Physical Sweeper
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Antiquated (M) @ Choice Band
    Ability: Oblivious
    EVs: 6 HP/252 Atk/252 Spd
    Nature: Adamant (+Atk, -SAtk)
    -Earthquake
    -Ice Shard
    -Ice Fang

    -Stone Edge

    The all so very vengful prehistoric wolly elephant weaseled its way into my team. Mamoswine packs a NASTY Ice Shard with it's massive base attack, Choice Band, STAB, and loads of attack EVs. It does revenge killing in style. Garchomp and Salamence are OHKO as well. Although Lucario can have his way with him on a switch in (if I do not see it coming and Earthquake). And all of his weaknesses are a huge downer to look at.




    These last two have been fillers that I find myself switching in and out of the team in place of Mamoswine (because even though I know he counters different things than Tyranitar, he still feels to redundant.)


    ----------SWAMPERT------------ Opener/Stealth Rock
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Squalid (M) @ Leftovers
    EVs: 240 HP / 212 Def / 58 SAtk
    Nature:
    Relaxed
    -Earthquake
    -Ice Beam
    -Hydro Pump
    -Stealth Rock

    When Swampert joins the fun I have it open in Skarm's place. Good'ol STABBed Earthquake and Hydro Pump for massive damage. Ice Beam to shoot down the Flying Pokes. Standard MixPert.


    ----------DONPHAN----------- Spin/Avenger/Stealth Rock
    [PokeCommunity.com] Hell Bound (Reborn): OU Team

    Rakish (M) @ Leftovers
    EVs: 252 HP / 6 Atk / 252 Def
    Nature: Impish
    -Earthquake
    -Ice Shard
    -Rapid Spin
    -Stealth Rock


    Hard to come up with how a team does not benifit from this awesome elephant wheel.
    He can perform revenge kills with Ice Shards, a Nice STABBed Earthquake. And Rapid Spin for Support. I do not really consider my team to need a Rapid Spin with all of my members doing well to withstand Stealth Rock and two of them neglecting spikes as well.





    Thank you in advance to all who end up lending me a helping hand with team ideas.
     
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