Help/Fix my team

Octazooka

is that a lapras I hear?
  • 34
    Posts
    17
    Years
    • Seen Sep 2, 2007
    Okay so I'm back at the drawing board since well my last team didn't work as well as I wanted it to. I made a few adjustments and this is what I have so far.


    Jolteon@leftovers
    Ability: Volt Absorb
    Nature: Timid [+SPD,-ATK]
    EVs: 252 SATK / 252 SPD / 6 HP
    -Thunderbolt
    -Substitude
    -Hidden Power [Ice]
    -Baton Pass

    Great speed and well just overall greatness have given Jolteon a permanent [well almost] spot on my team, HP Ice for dragons and all those nasty ground types, Baton Pass to get out of a sticky situation
    _______________________________________

    Torterra @ leftovers
    Ability: Overgrow
    Nature: Impish [+DEF,-SATK]
    EVs: 252 HP / 108 DEF / 148 ATK
    - Stealth Rock
    - Synthesis
    - Earthquake
    - ???

    I was thinking maybe reflect or leach seed for the last move , this is my first time using Torterra like this so suggestions would be nice
    _______________________________________

    Absol @ Choice Scarf
    Ability: Super Luck
    Nature: Adamant [+ATK,-SATK]
    EVs: 252 AT K/ 252 SPD / 6 HP
    -Night Slash
    -Psycho cut
    -Stone Edge
    -X-Scissor

    Physical sweeper, Choice Scarf because of its atrocious speed, and well the attacking power of this thing makes up for everything
    _______________________________________

    Infernape@Life Orb
    Ability: Blaze
    Nature: Hasty [+SPD,-DEF]
    EVs: 24 ATK / 232 SPD / 252 SATK
    -Nasty Plot
    -Close Combat
    -Grass Knot
    -Flamethrower

    he's my mixed sweeper, Comes out late in the game when major threats are gone and cleans up very well
    _______________________________________


    Weezing @ Black Sludge
    Ability: Levitate
    Nature: Bold [+DEF,-ATK]
    EV: 252 DEF / 252 HP / 6 SATK
    -Will-o-Wisp
    -Pain Split
    -Haze
    -Sludge Bomb

    physical wall, works really nicely for me :)
    _______________________________________



    for the last spot I was thinking of a good bulky water special wall, maybe a Milotic , Lapras, or Vaporeon, other suggestions would be nice
    Thanks in advance :)
     
    Okay so I'm back at the drawing board since well my last team didn't work as well as I wanted it to. I made a few adjustments and this is what I have so far.


    Jolteon@leftovers
    Ability: Volt Absorb
    Nature: Timid [+SPD,-ATK]
    EVs: 252 SATK / 252 SPD / 6 HP
    -Thunderbolt
    -Substitute
    -Hidden Power [Ice]
    -Baton Pass

    [Looks fine to me]
    _______________________________________

    Torterra @ leftovers
    Ability: Overgrow
    Nature: Impish [+DEF,-SATK]
    EVs: 252 HP / 200 DEF / 48 ATK / 8 ATK
    - Wood Hammer
    - Rest
    - Earthquake / Stone Edge
    - Sleep Talk

    [If you wanting more of a wall Torterra then I would try Sleep Talking Torterra.]
    _______________________________________

    Absol @ Choice Scarf
    Ability: Super Luck
    Nature: Jolly [+SPD,-SATK]
    EVs: 252 ATK / 240 SPD / 16 HP
    -Night Slash
    -Psycho cut
    -Stone Edge
    -Rock Smash

    [Don't laugh at Rock Smash. I find that it does really well on Absol. I'll look up the calculations and post them here for you to see.]
    _______________________________________

    Infernape@Life Orb
    Ability: Blaze
    Nature: Hasty [+SPD,-DEF]
    EVs: 24 ATK / 232 SPD / 252 SATK
    -Nasty Plot
    -Close Combat
    -Grass Knot
    -Flamethrower

    [This looks fine to me also]
    _______________________________________


    Weezing @ Black Sludge
    Ability: Levitate
    Nature: Bold [+DEF,-ATK]
    EV: 252 DEF / 252 HP / 6 SPD
    -Will-o-Wisp / Thunderbolt
    -Pain Split
    -Haze
    -Sludge Bomb

    _______________________________________


    All of my fixes are in bold. I'll try and post those Rock Smash calculations for you soon, but I know that Absol does good with it in it's moveset.
     
    JOLTEON ROCKS! He doesnt really fit with my personal style, but hes still awesome. I Claim Him. One note, For a Torterra Wall, I dotn really liek Talkterra, as I call him. I prefer

    Earthquake
    Leech Seed
    Reflect
    Protect

    It works for deflecting, and is also very suppostish.
     
    All of my fixes are in bold. I'll try and post those Rock Smash calculations for you soon, but I know that Absol does good with it in it's moveset.

    that would be really nice of you :) thanks
     
    Sleep Talker sets aren't as good as they were in advance. Two turns of sleeping with a 66% chance of launching an attack and not being able to choose is risky and can cost you your wall.

    -Wood Hammer/Reflect
    -Leech Seed
    -Earthquake
    -Stone Edge

    Leech Seed is an awesome move. Sure it takes time to setup but once you have it your opponenet will get annoyed and usually switch out.
     
    Okay, found the calculations. This is from the Absol Analysis thread on the forums:

    Tyranitar with 6 HP/0 Defense EVs Tyranitar takes 49 - 57%. Not a guaranteed 2HKO, but you have the 50% chance of a Defense drop and a 25% chance for a critical hit (93 - 100%). After a Swords Dance it does 96 - 100%. Again, not guaranteed but close enough. Any kind of boosting item (Expert Belt, Life Orb, Muscle Band) will guarantee the kill. So that's the best case scenario for Absol. Worst (likely) case scenario is Tyranitar has max HP. 252 HP/0 Defense EVs Tyranitar takes 41 - 49%. Again, you've got possible Defense drops, a critical hit or boosting item to make up the slack. After a Swords Dance Tyranitar takes 81 - 95% without a boosting item. Muscle Band is 89 - 100% and Expert Belt is 97 - 100%. So it's not an absolute (no pun intended) guaranteed victory for Absol, but it's a VERY strong possibility. Absol is also faster than Jolly Tyranitar so you can afford to stay in and finish him off.

    Weavile with 6 HP/0 Defense EVs Weavile takes 90 - 100%. That's BEFORE a Swords Dance. Which is good as you can't afford to stay in on Weavile unless it's paralyzed. An item boost guarantees the OHKO.

    Houndoom with 6 HP/0 Defense EVs Houndoom takes 53 - 62% Guaranteed 2HKO, OHKO after a Swords Dance obviously and a critical hit will also OHKO. You should switch out of Houndoom really, since he's faster and can OHKO with his Fire moves or burn you with Will-O-Wisp. But it only gets to switch in once.

    If you want the Swords Dance set for Absol which works good with Rock Smash then here you go:

    Absol @ Leftovers / Expert Belt / Muscle Band / Life Orb
    Super Luck / Jolly Nature
    EVs: 252 ATK / 240 SPD / 16 HP
    - Swords Dance
    - Night Slash / Sucker Punch
    - Psycho Cut
    - Rock Smash / Stone Edge / X-Scissor
     
    Okay rock smash it is :)

    yeah restalking isn't as good as it used to be

    with my luck it'll be using rest :/

    help with last pokemon would be nice

    :)
     
    Last edited:
    Here's a moveset that I will use for Absol:
    • Sucker Punch
    • Zen Headbutt/Psycho Cut
    • Swords Dance/Curse/Thunder Wave
    • Stone Edge
     
    Back
    Top