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- Seen Feb 11, 2025
Here's a text in English describing the script scenario:
The battle begins, and when the player selects an attack, a DynMultiChoice window appears. This window presents multiple options for the player to choose from. Depending on the player's choice, the attack will either proceed as intended or be interrupted.
If the player selects the correct option, the attack executes normally. However, if they choose a different option, the attack may fail, change in effect, or trigger an alternative event. This system adds an extra layer of strategy and interactivity to battles.
The battle begins, and when the player selects an attack, a DynMultiChoice window appears. This window presents multiple options for the player to choose from. Depending on the player's choice, the attack will either proceed as intended or be interrupted.
If the player selects the correct option, the attack executes normally. However, if they choose a different option, the attack may fail, change in effect, or trigger an alternative event. This system adds an extra layer of strategy and interactivity to battles.