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- Seen Apr 17, 2020
Whenever I try to make a map using textures exported from the game using SDSME, when I export that map to a .obj and then convert that .obj to a .nsbmd and .nsbtx using MKDSCM, and insert those into the game again, the textures will move in-game kind of like flowing water or flowers moving in the wind.
I am not sure what causes this, but when I export an already existing map, import it in sketchup, then export a .obj and convert that to a .nsbmd, it works correctly upon importing into the game, this leads me to think I might be accidentally doing something wrong in making the model for the map myself. Does anybody have any ideas as to what is wrong?
I am not sure what causes this, but when I export an already existing map, import it in sketchup, then export a .obj and convert that to a .nsbmd, it works correctly upon importing into the game, this leads me to think I might be accidentally doing something wrong in making the model for the map myself. Does anybody have any ideas as to what is wrong?