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Help! My first script messed up my hack

  • 3
    Posts
    316
    Days
    • Seen Oct 19, 2024
    After making my first script, if my Pokémon faint, I blackout to Blaine's Gym.

    What could I have done wrong?

    It's on FireRed

    My only "original" script was made in XSE and Advancemap, everything else was applied from hacking tools.

    It's a script attached to the map, upstairs player room in pallet town. Script 0, "On entering map/not on menu close \[03\]", offset $00800020

    `'---------------`
    `#org 0x800020`
    `setflag 0x82F`
    `end`

    And it makes the Running Shoes to be activated fom the start of the game.

    Here's my "dev log":

    -Starter Item Modified to Exp. Share
    -Rival default name changed from GREEN to SILUX
    -RUNNING SHOES now also work indoors
    -PIKACHU and a rare PICHU can be found in PALLET TOWN new Grass tiles
    -ROUTE 1 encounters have been modified
    -Wild Starters (Bu,Ch,Sq,Pi,Ee) growth rate are all Medium-Slow
    -Wild Starters (Bu,Ch,Sq,Pi,Ee) all begin with 3 EVs per stat
    -Doubled the shiny rate from 1 in 4096, to 1 in 2048
    -NIDORINA and NIDOQUEEN breeding fixed
    -EEVEE can now evolve with SUN and MOON STONEs to ESPEON and UMBREON
    -MACHOKE, GRAVELER, HAUNTER and KADABRA can now evolve reaching level 37
    -SLOWPOKE can now evolve to SLOWKING when exposed to KING'S ROCK
    -POLIWHIRL can now evolve to POLITOED when exposed to KING'S ROCK
    -SCYTHER and ONIX can now evolve when exposed to METAL COAT
    -SEADRA can evolve to KINGDRA when exposed to DRAGON SCALE
    -PORYGON can evolve to PORYGON2 when exposed to UPGRADE
    -RUNNING SHOES are activated at the very beginning of the game
    -PIKACHU catch rate is now 255 (almost always catchable)|
     
    After making my first script, if my Pokémon faint, I blackout to Blaine's Gym.

    What could I have done wrong?

    It's on FireRed

    My only "original" script was made in XSE and Advancemap, everything else was applied from hacking tools.

    It's a script attached to the map, upstairs player room in pallet town. Script 0, "On entering map/not on menu close \[03\]", offset $00800020

    `'---------------`
    `#org 0x800020`
    `setflag 0x82F`
    `end`

    And it makes the Running Shoes to be activated fom the start of the game.

    Here's my "dev log":

    -Starter Item Modified to Exp. Share
    -Rival default name changed from GREEN to SILUX
    -RUNNING SHOES now also work indoors
    -PIKACHU and a rare PICHU can be found in PALLET TOWN new Grass tiles
    -ROUTE 1 encounters have been modified
    -Wild Starters (Bu,Ch,Sq,Pi,Ee) growth rate are all Medium-Slow
    -Wild Starters (Bu,Ch,Sq,Pi,Ee) all begin with 3 EVs per stat
    -Doubled the shiny rate from 1 in 4096, to 1 in 2048
    -NIDORINA and NIDOQUEEN breeding fixed
    -EEVEE can now evolve with SUN and MOON STONEs to ESPEON and UMBREON
    -MACHOKE, GRAVELER, HAUNTER and KADABRA can now evolve reaching level 37
    -SLOWPOKE can now evolve to SLOWKING when exposed to KING'S ROCK
    -POLIWHIRL can now evolve to POLITOED when exposed to KING'S ROCK
    -SCYTHER and ONIX can now evolve when exposed to METAL COAT
    -SEADRA can evolve to KINGDRA when exposed to DRAGON SCALE
    -PORYGON can evolve to PORYGON2 when exposed to UPGRADE
    -RUNNING SHOES are activated at the very beginning of the game
    -PIKACHU catch rate is now 255 (almost always catchable)|
    Sorry I'm late , I think your script just enables the running shoes and nothing else, you need to edit player's respawn thingy , probably you can use hex maniac advance for both scripting and mapping as well
     
    Sorry I'm late , I think your script just enables the running shoes and nothing else, you need to edit player's respawn thingy , probably you can use hex maniac advance for both scripting and mapping as well
    Forgot to reply on time. Thank you! It has been fixed!
     
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