FrozenVirus
Make a Wish! <33
- 54
- Posts
- 17
- Years
- Age 33
- Ontario, Canada
- Seen Jun 23, 2013
Okay so I'm relatively new to the DPP generation of pokes, so I've made a team with only 1st - 3rd gens because I'm too familiar with the 4th gens. I tested this team out on Shoddy Battle today (Smogon server) and it seems to perform pretty well (went 7 - 1). However, if any 4th gen pokes would do better, please do tell me how I can improve my team. This is what I have right now:
Forretress @ Leftovers
Relaxed / Sturdy
252 HP / 112 Atk / 144 Def
Explosion
Gyro Ball
Rapid Spin
Spikes
Okay so this guy is my lead, because of his physical beastliness and his resistances to A LOT of types (and only one weakness too). He can easily set up multiple layers of spikes (and rapid spin stealth rocks and spikes as well). The Gyro Ball is in there to cripple those common speedy lead pokemon like Weavile, Aerodactyl, and Gengar. A STABed Gyro Ball with a speed stat of 76 has GOT to hurt. I was thinking about replacing Explosion with something else (maybe Earthquake) as I haven't really found a good use for it.
Blissey @ Leftovers
Calm / Natural Cure
176 HP / 232 Def / 102 SDef
Thunder Wave
Seismic Toss
Stealth Rock
Softboiled
The Bliss is pretty self-explanatory; it walls special attacks, and cripples fast pokemon with T-Wave. I didn't max out the Def EVs because I wanted to save some for Special Defense, in order to increase its Special bulkiness. Blissey is pretty tank, so the Stealth Rock set-up should be pretty easy.
Starmie @ Choice Scarf
Modest / Natural Cure
4 HP / 252 SAtk / 252 Spd
Thunderbolt
Surf
Ice Beam
Trick
It's ONLY one of the best special sweepers in the game. I decided to Scarf it so it could outrun Salamences, Dragonites, and Gyarados using Dragon Dance and easily kill them with Ice Beam / T-Bolt. The Trick is there just for fun; it pisses people off when you screw up their set-ups by Tricking a Choice item to them (especially annoying when used against walls).
Salamence @ Life Orb
Naughty / Intimidate
232 Atk / 24 SAtk / 252 Spd
Dragon Dance
Outrage
Fire Blast / Flamethrower
Earthquake
Personally, I don't see a difference between 400 Attack and 405 Attack. This one's pretty self-explanatory as well; classic Mence with a bit of Special backup. The Fire Blast (with the 24 SAtk EVs) is there to cripple Skarmory, Bronzong, Forretress, and other annoying Steel types that resist / neutral the EQ / Outrage combination. I can't really decide between FB and Flamethrower. Fire Blast has a lot more power, but I don't know if I can trust that 85% accuracy; Flamethrower might not be able to OHKO, but it does have 100% accuracy.
Swampert @ Leftovers
Impish / Torrent
252 HP / 6 Atk / 252 Def
Stone Edge / Waterfall
Avalanche
Earthquake
Protect
A Classic example of beastly physical bulky water. 306 Defense and 404 HP is pretty hard to get through. With 257 Atk, Swampert's STABed Earthquake does a considerable amount of damage as well. Avalanche is in there to cripple flying and dragon types who think they can wear Swampy down, (it kills Mence really badly), as it is pretty difficult to OHKO this bulky Swampert. I can't really decide between Stone Edge and Waterfall. Waterfall is a STABed 80 damage move (the boost from Torrent may come in handy too), but without Stone Edge Swampert is defenseless against Gyarados (although Avalanche might work...). Sadly, Swampy dies to Special Grass-type moves (216 SDef but 4x weakness), especially Grass Knot, which hits pretty darn hard. I have Protect in there in order to scout out moves, especially the Special Grass-type ones that would easily KO Swampy.
Breloom @ Toxic Orb
Adamant / Poison Heal
40 HP / 252 Atk / 218 Spd
Spore
Substitute
Seed Bomb
Focus Punch
Another self-explanatory Pokemon moveset. I mean, Spore is ONLY the best sleep-inducing move in the game. Sub is there for obvious reasons (for recovery), just in case opponents do happen to wake up. Breloom hits hard with the STABed 150 damage Focus Punch (225 damage O_O), and the Egg bomb is really there as a filler to hit random Water and Ground types...
I was thinking that the Breloom isn't that necessary, but I have no idea what to replace it with. Any suggestions?
Forretress @ Leftovers
Relaxed / Sturdy
252 HP / 112 Atk / 144 Def
Explosion
Gyro Ball
Rapid Spin
Spikes
Okay so this guy is my lead, because of his physical beastliness and his resistances to A LOT of types (and only one weakness too). He can easily set up multiple layers of spikes (and rapid spin stealth rocks and spikes as well). The Gyro Ball is in there to cripple those common speedy lead pokemon like Weavile, Aerodactyl, and Gengar. A STABed Gyro Ball with a speed stat of 76 has GOT to hurt. I was thinking about replacing Explosion with something else (maybe Earthquake) as I haven't really found a good use for it.
Blissey @ Leftovers
Calm / Natural Cure
176 HP / 232 Def / 102 SDef
Thunder Wave
Seismic Toss
Stealth Rock
Softboiled
The Bliss is pretty self-explanatory; it walls special attacks, and cripples fast pokemon with T-Wave. I didn't max out the Def EVs because I wanted to save some for Special Defense, in order to increase its Special bulkiness. Blissey is pretty tank, so the Stealth Rock set-up should be pretty easy.
Starmie @ Choice Scarf
Modest / Natural Cure
4 HP / 252 SAtk / 252 Spd
Thunderbolt
Surf
Ice Beam
Trick
It's ONLY one of the best special sweepers in the game. I decided to Scarf it so it could outrun Salamences, Dragonites, and Gyarados using Dragon Dance and easily kill them with Ice Beam / T-Bolt. The Trick is there just for fun; it pisses people off when you screw up their set-ups by Tricking a Choice item to them (especially annoying when used against walls).
Salamence @ Life Orb
Naughty / Intimidate
232 Atk / 24 SAtk / 252 Spd
Dragon Dance
Outrage
Fire Blast / Flamethrower
Earthquake
Personally, I don't see a difference between 400 Attack and 405 Attack. This one's pretty self-explanatory as well; classic Mence with a bit of Special backup. The Fire Blast (with the 24 SAtk EVs) is there to cripple Skarmory, Bronzong, Forretress, and other annoying Steel types that resist / neutral the EQ / Outrage combination. I can't really decide between FB and Flamethrower. Fire Blast has a lot more power, but I don't know if I can trust that 85% accuracy; Flamethrower might not be able to OHKO, but it does have 100% accuracy.
Swampert @ Leftovers
Impish / Torrent
252 HP / 6 Atk / 252 Def
Stone Edge / Waterfall
Avalanche
Earthquake
Protect
A Classic example of beastly physical bulky water. 306 Defense and 404 HP is pretty hard to get through. With 257 Atk, Swampert's STABed Earthquake does a considerable amount of damage as well. Avalanche is in there to cripple flying and dragon types who think they can wear Swampy down, (it kills Mence really badly), as it is pretty difficult to OHKO this bulky Swampert. I can't really decide between Stone Edge and Waterfall. Waterfall is a STABed 80 damage move (the boost from Torrent may come in handy too), but without Stone Edge Swampert is defenseless against Gyarados (although Avalanche might work...). Sadly, Swampy dies to Special Grass-type moves (216 SDef but 4x weakness), especially Grass Knot, which hits pretty darn hard. I have Protect in there in order to scout out moves, especially the Special Grass-type ones that would easily KO Swampy.
Breloom @ Toxic Orb
Adamant / Poison Heal
40 HP / 252 Atk / 218 Spd
Spore
Substitute
Seed Bomb
Focus Punch
Another self-explanatory Pokemon moveset. I mean, Spore is ONLY the best sleep-inducing move in the game. Sub is there for obvious reasons (for recovery), just in case opponents do happen to wake up. Breloom hits hard with the STABed 150 damage Focus Punch (225 damage O_O), and the Egg bomb is really there as a filler to hit random Water and Ground types...
I was thinking that the Breloom isn't that necessary, but I have no idea what to replace it with. Any suggestions?