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Help rate my competitve team?

FrozenVirus

Make a Wish! <33
  • 54
    Posts
    17
    Years
    Okay so I'm relatively new to the DPP generation of pokes, so I've made a team with only 1st - 3rd gens because I'm too familiar with the 4th gens. I tested this team out on Shoddy Battle today (Smogon server) and it seems to perform pretty well (went 7 - 1). However, if any 4th gen pokes would do better, please do tell me how I can improve my team. This is what I have right now:

    Forretress @ Leftovers
    Relaxed / Sturdy
    252 HP / 112 Atk / 144 Def
    Explosion
    Gyro Ball
    Rapid Spin
    Spikes

    Okay so this guy is my lead, because of his physical beastliness and his resistances to A LOT of types (and only one weakness too). He can easily set up multiple layers of spikes (and rapid spin stealth rocks and spikes as well). The Gyro Ball is in there to cripple those common speedy lead pokemon like Weavile, Aerodactyl, and Gengar. A STABed Gyro Ball with a speed stat of 76 has GOT to hurt. I was thinking about replacing Explosion with something else (maybe Earthquake) as I haven't really found a good use for it.

    Blissey @ Leftovers
    Calm / Natural Cure
    176 HP / 232 Def / 102 SDef
    Thunder Wave
    Seismic Toss
    Stealth Rock
    Softboiled

    The Bliss is pretty self-explanatory; it walls special attacks, and cripples fast pokemon with T-Wave. I didn't max out the Def EVs because I wanted to save some for Special Defense, in order to increase its Special bulkiness. Blissey is pretty tank, so the Stealth Rock set-up should be pretty easy.

    Starmie @ Choice Scarf
    Modest / Natural Cure
    4 HP / 252 SAtk / 252 Spd
    Thunderbolt
    Surf
    Ice Beam
    Trick

    It's ONLY one of the best special sweepers in the game. I decided to Scarf it so it could outrun Salamences, Dragonites, and Gyarados using Dragon Dance and easily kill them with Ice Beam / T-Bolt. The Trick is there just for fun; it pisses people off when you screw up their set-ups by Tricking a Choice item to them (especially annoying when used against walls).

    Salamence @ Life Orb
    Naughty / Intimidate
    232 Atk / 24 SAtk / 252 Spd
    Dragon Dance
    Outrage
    Fire Blast / Flamethrower
    Earthquake

    Personally, I don't see a difference between 400 Attack and 405 Attack. This one's pretty self-explanatory as well; classic Mence with a bit of Special backup. The Fire Blast (with the 24 SAtk EVs) is there to cripple Skarmory, Bronzong, Forretress, and other annoying Steel types that resist / neutral the EQ / Outrage combination. I can't really decide between FB and Flamethrower. Fire Blast has a lot more power, but I don't know if I can trust that 85% accuracy; Flamethrower might not be able to OHKO, but it does have 100% accuracy.

    Swampert @ Leftovers
    Impish / Torrent
    252 HP / 6 Atk / 252 Def
    Stone Edge / Waterfall
    Avalanche
    Earthquake
    Protect

    A Classic example of beastly physical bulky water. 306 Defense and 404 HP is pretty hard to get through. With 257 Atk, Swampert's STABed Earthquake does a considerable amount of damage as well. Avalanche is in there to cripple flying and dragon types who think they can wear Swampy down, (it kills Mence really badly), as it is pretty difficult to OHKO this bulky Swampert. I can't really decide between Stone Edge and Waterfall. Waterfall is a STABed 80 damage move (the boost from Torrent may come in handy too), but without Stone Edge Swampert is defenseless against Gyarados (although Avalanche might work...). Sadly, Swampy dies to Special Grass-type moves (216 SDef but 4x weakness), especially Grass Knot, which hits pretty darn hard. I have Protect in there in order to scout out moves, especially the Special Grass-type ones that would easily KO Swampy.

    Breloom @ Toxic Orb
    Adamant / Poison Heal
    40 HP / 252 Atk / 218 Spd
    Spore
    Substitute
    Seed Bomb
    Focus Punch

    Another self-explanatory Pokemon moveset. I mean, Spore is ONLY the best sleep-inducing move in the game. Sub is there for obvious reasons (for recovery), just in case opponents do happen to wake up. Breloom hits hard with the STABed 150 damage Focus Punch (225 damage O_O), and the Egg bomb is really there as a filler to hit random Water and Ground types...

    I was thinking that the Breloom isn't that necessary, but I have no idea what to replace it with. Any suggestions?
     
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