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[Script] Help with a movement script

red5677

Non-Existent Elite Four Champ
  • 27
    Posts
    16
    Years
    Hello again!

    I have this script:

    Spoiler:


    which basically has a person walk up to a person, it says the line above, and disappears. Then the hero walks into that spot, does the movement commands above, then says the dialog above. However as expected it does not do as I need it to. Instead the hero just walks up to the spot, does the animation necessary, then the rest of the script does not execute. Could someone walk me through why this does not work as intended?
     
    You need to include '#raw 0xFE' at the end of your @walk1 segment. That's a terminator byte which tells the game that it has reached the end of the movements and to return to where it originally was.

    From the looks of it you're hacking FR, so I highly advise reading this thread. You're using some very strange flags and variables that could have unintended consequences for your game.
     
    Hello, and thank you for the timely reply. Yes, I have seen that thread, and I believe I have expanded the rom properly. However, someone else also mentioned that I would be "tearing the game apart" by using those flags. A tutorial online that I have been following said that flags 1200 and up are "less buggy". So with that information in mind I have written a few scripts. Could you explain to me what exactly the unintended consequences are? And could also point in the right direction in getting better set up with flags and optimizing my rom even further.

    Thanks,
    Rocky
     
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