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Help With my Fire Red Team

MegaFlare

Go Me
  • 41
    Posts
    19
    Years
    Well im not to far in the game right now. ONly got 3 badges, but i allready know what part of my team is. here what im thinking of.

    Charizard
    -Earthquake
    -Flamethower
    -Dragon Claw
    -Sunny Day

    Jolteon
    -Thuder Bolt
    -Thuder Wave
    -Cant think of Move
    -Cant think of Move

    Lapras
    -Surf
    -Ice Beam
    -Thunderbolt
    -Confuse Ray

    Grumpig
    -Psychic
    -Calm Mind
    -Substitute
    -Ice Punch

    Its just i cant think of 2 more pokemon to complete my team.

    Edit: I will like to add that i only have accese to Leaf Green and Spahire Versions
     
    Last edited:
    Fixes in bold.

    Well im not to far in the game right now. ONly got 3 badges, but i allready know what part of my team is. here what im thinking of.

    Charizard
    -Earthquake
    -Flamethower / Fire Blast
    -Swords Dance
    -Rock Slide / Aerial Ace

    Jolteon
    -Thuder Bolt
    -Thuder Wave
    -Substitute
    -Baton Pass

    Lapras
    -Surf
    -Ice Beam
    -Thunderbolt
    -Rest / Sing

    Grumpig
    -Psychic
    -Calm Mind
    -Rest
    -Ice Punch / Fire Punch / Sleep Talk

    As for the last to Pokes something like Skarm or anything that can wall physical hits will help and maybe Bliss to wall special attacks and be the Cleric. I'm kinda sleepy right now so that's the best I can come up with.

    Its just i cant think of 2 more pokemon to complete my team.

    Hope this helps.
     
    not really. only Jolteon move stuff helped me. I just want to know of 2 good pokemon to add to my team to make it better
     
    Urgh, weren't you paying attention to what Mullet told you? ~_~ You would do well to heed his advice on your Charizard too, because the current set is...nyah, let's not get into that. xP For walling, a couple of good pokémon could be:

    Claydol @ Leftovers
    Nature: Relaxed
    Moveset:
    Earthquake
    Ice Beam
    Reflect/Light Screen
    Rest

    Earthquake for STAB, Ice Beam to handle the stuff that Earthquake can't touch. The choice between Reflect and Light Screen depends on whether physical or special attacks give you more trouble (Looking at your team, I'd say the better choice would be Reflect) and Rest is there for obvious reasons. Competitive builds usually have Rapid Spin and/or Explosion, but since I assume this is for ingame use I won't bother with that.

    Skarmory @ Leftovers
    Nature: Impish
    Moveset:
    Drill Peck/Aerial Ace
    Rest
    Spikes/Toxic
    Roar/Whirlwind/Substitute

    Very standard Skarmory, although it really isn't much good outside trainer battles. Spikes and Whirwlind/Roar are what should be used in competitive battles, but it's kind of pointless ingame so for something a bit more ingame friendly, you could try Toxic and Substitute over Spikes and Whirlwind/Roar. At any rate, Rest is a must and you can't get both Whirlwind and Drill Peck on the same set (They come from different breeders). But really, I'd just skip this one if I were you.

    Steelix @ Leftovers
    Moveset:
    Earthquake
    Rock Slide
    Iron Tail/Toxic/Sleep Talk
    Rest

    A very formidable physical wall. Earthquake enjoys STAB and allows for some serious damage while Rock Slide covers almost everything that Earthquake doesn't. Rest is a must if you want to wall with it, and for the final move, You could get some extra STAB damage from Iron Tail while Toxic would let you whittle down your opponents HP faster and Sleep Talk would allow attacking even during Rest. Roar is common competitively, but it's not very useful ingame so I'm not suggesting it.

    Special walls:

    Blissey @ Leftovers
    Nature: Calm/Bold
    Trait: Natural Cure
    Moveset:
    Seismic Toss/Ice Beam
    Ice Beam/Thunder Wave/Counter
    Aromatherapy/Heal Bell
    Softboiled

    Very formidable wall due to its insane HP. Seismic Toss and Ice Beam are probably your best bets for causing damage since Blissey isn't exactly the strongest poke out there. Aromatherapy or Heal Bell are useful because they rid the whole team of status problems, allowing some shameless Rest abuse and not taking Softboiled with Blissey's insane HP stat would be a sin.

    Snorlax @ Leftovers
    Trait: Thick Fat
    Nature: Impish
    Trait: Thick Fat
    Moveset:
    Double Edge/Return
    Earthquake/Shadow Ball
    Rest
    Sleep Talk/Curse

    Yeah, if you take Curse then you can go for Return to avoid the recoil damage, but otherwise, take Double Edge for the added power. For the second damaging move, take Shadow Ball only if your ghost paranoid, otherwise, Earthquake is far better.

    Regice @ Leftovers
    Nature: Calm
    Moveset:
    Ice Beam
    Thunderbolt
    Thunder Wave/Toxic
    Rest

    One of the best (If not the best) special walls out there. It's got a terrible weakness to physical attacks, though, so you might want to watch out for that. Thunderbolt and Ice Beam let you deal good damage to the most, and Thunder Wave is great for crippling stuff - Not quite as useful as in competitive play, but still worthwhile - although if you want some extra damaging potential you could try Toxic as well. I wouldn't use this one, though, since you've already got a pretty nasty rock weak on this team and might not want to amplify it.


    So...any of that help? =P
     
    Well im not to far in the game right now. ONly got 3 badges, but i allready know what part of my team is. here what im thinking of.

    Charizard
    -Earthquake
    -Flamethower
    -Rockslide
    -Aerial Ace

    Jolteon
    -Thuder Bolt
    -Thuder Wave
    -Hidden Power (Grass)
    -Cant think of Move

    Lapras
    -Surf
    -Ice Beam
    -Thunderbolt
    -Confuse Ray

    Grumpig
    -Psychic
    -Calm Mind
    -Substitute
    -Ice Punch

    Its just i cant think of 2 more pokemon to complete my team.

    Salamence is useful and so is Alakazam.

    Salamence@Leftovers
    ? Nature
    -Aerial Ace
    -Rockslide
    -Earthquake
    -Flamethrower/Dragon Dance

    Edit: I will like to add that i only have accese to Leaf Green and Spahire Versions

    Changes in Bold. All is my opinions.
     
    Lugialord, this is an in-game team. Getting an HP with the correct type and a favorable AP is next to impossible.
     
    Double-Edge on Jolteon? Dude, you've got to be kidding. ~_~ Mullet already covered the Jolteon, so there's really no point in crowding him. Also, Salamence and Alakazam are both frail pokémon (Salamence for the double Ice weak, Alakazam by statline) and a team with only Grumpig and Lapras to fall back on for defense is not going to survive for long when the real opponents come knocking on your door. Team synergy > Individual pokémon, always.
     
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