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- Seen Oct 1, 2019
Hello there! I'm quite new here, as you can see this is my first post! I'm currently in the process of testing a personal hack rom of mine based on Pkemon Y. And now I need some crazy people, like me, to test it and see if the game is well balanced, fun to play and challenging! Here are the things that I did and did not change, stating with the later:
No modification
-> Story and Story Text
-> Evolutionary Line
-> Type advantage
Modified:
-> Itens
- Price
- Selling location
-> TM
- Price
- Selling location
- Move association
-> Moves
- Some types, damage, form, PP, and effect
-> Trainers, Gym, Battle Chateau and Restaurants
- Pkm line, levels, items and held items
-> Wild location
- Pkm, level (Now it is possible to catch them all)
-> Pkm (most modified)
- Now every Pkm's evolutionary line falls in one of the four category. Each one of them based on a fixed total base stats (620 - Normal; 650 - Starter; 700 - Pseudo-legendary; 750 - Legendary)
- All pkm learn exactly 31 moves (11 status, 10 damaging), all in the same level
-- The moves now follows the pkm type and also the type that are super effect on those pkm with effect moves (Example: Typlosion will learn a Grass move to be effective against water)
- Breedable legendary (quite don't know how that will work)
- Pkm can only learn a type of move (physical and special)
-- Because of that only one attribute (Atk. or Sp. Atk) got the points
- Redistibuted the points of Stats in a way that it is proporcional to Vanilla's
- Changed some evolution methods
- Lower catch rate
There are algo other stuff that I don't remember by heart, but it is all listed in a very big and thoroughly excel file.
If you liked the project and want to test it just send me a private mensage so we can chat!
Thank you for reading it. And, by the way, if you are curious, the game is called Pokémon Uai (A brazilian joke that i will gladly explain for those interested in this project!)
No modification
-> Story and Story Text
-> Evolutionary Line
-> Type advantage
Modified:
-> Itens
- Price
- Selling location
-> TM
- Price
- Selling location
- Move association
-> Moves
- Some types, damage, form, PP, and effect
-> Trainers, Gym, Battle Chateau and Restaurants
- Pkm line, levels, items and held items
-> Wild location
- Pkm, level (Now it is possible to catch them all)
-> Pkm (most modified)
- Now every Pkm's evolutionary line falls in one of the four category. Each one of them based on a fixed total base stats (620 - Normal; 650 - Starter; 700 - Pseudo-legendary; 750 - Legendary)
- All pkm learn exactly 31 moves (11 status, 10 damaging), all in the same level
-- The moves now follows the pkm type and also the type that are super effect on those pkm with effect moves (Example: Typlosion will learn a Grass move to be effective against water)
- Breedable legendary (quite don't know how that will work)
- Pkm can only learn a type of move (physical and special)
-- Because of that only one attribute (Atk. or Sp. Atk) got the points
- Redistibuted the points of Stats in a way that it is proporcional to Vanilla's
- Changed some evolution methods
- Lower catch rate
There are algo other stuff that I don't remember by heart, but it is all listed in a very big and thoroughly excel file.
If you liked the project and want to test it just send me a private mensage so we can chat!
Thank you for reading it. And, by the way, if you are curious, the game is called Pokémon Uai (A brazilian joke that i will gladly explain for those interested in this project!)