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How can i make a macro to set an effect at the start of the battle (like trick room, gravity, terrains...)?

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    • Seen Sep 28, 2024
    Im trying to make a emerald romhack using pokeemerald expansion, and i want to make some battles have gimmicks. Setting weathers is fairly easy because you can just set it on the overworld, but i cant find a way to set other effects.
     
    Im trying to make a emerald romhack using pokeemerald expansion, and i want to make some battles have gimmicks. Setting weathers is fairly easy because you can just set it on the overworld, but i cant find a way to set other effects.
    You can use B_VAR_STARTING_STATUS to enable at least some of those. Looking at the code that implements that variable might help you also enable other things at the start of a battle.
     
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