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[Eventing Question] How do I animate this sprite?

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    4
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    • Seen Jul 19, 2023
    Hello,

    I have an event using the fountain graphic attached. I have "Stop Animation" turned on so that the fountain animates. However, to get it to animate all 9 sprites I think I have to implement a custom move route to get it to "Turn Left" and "Turn Right," interspersed with some waiting between frames. However, I cannot find the magic combination of wait times and frequency that will get it to animate correctly. Can anyone shed some light on this for me?

    Thank you.
     

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    • [PokeCommunity.com] How do I animate this sprite?
      FX_Fountain01.png
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