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- Seen Jul 19, 2023
Hello,
I have an event using the fountain graphic attached. I have "Stop Animation" turned on so that the fountain animates. However, to get it to animate all 9 sprites I think I have to implement a custom move route to get it to "Turn Left" and "Turn Right," interspersed with some waiting between frames. However, I cannot find the magic combination of wait times and frequency that will get it to animate correctly. Can anyone shed some light on this for me?
Thank you.
I have an event using the fountain graphic attached. I have "Stop Animation" turned on so that the fountain animates. However, to get it to animate all 9 sprites I think I have to implement a custom move route to get it to "Turn Left" and "Turn Right," interspersed with some waiting between frames. However, I cannot find the magic combination of wait times and frequency that will get it to animate correctly. Can anyone shed some light on this for me?
Thank you.