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[Eventing Question] How do I make a cutscene happen during day or night?

  • 59
    Posts
    8
    Years
    • Seen Apr 20, 2024
    I want to make a cutscene happen and while that happens, it's specifically during night. Basically I want an event to change to night or day specifically during that event and after that goes back to the game's normal time.

    Because it makes no sense for certain events to happen during the day and vice versa. I heard there is a script for unreal time, but I don't really know how to use it and, really, I want to change the time of day on only very specific scenes, not the whole game.
     
    As far as I'm aware, the method I'm going to describe is only useful on maps that are not "Outdoors" and therefore don't use Day/Night shading. But I imagine that you don't plan on suddenly changing the shading of the screen without some kind of transition, so that shouldn't be a problem.

    My personal method is to transfer the player to a copy of the map I want the cutscene to take place on, with "Outdoors" set to No in the metadata so it won't use Day/Night shading. When I transfer the player, I use a fade-to-black, the same way that Door events do.

    Then, instead of fading back to (0,0,0,0), just make them whichever numbers in your "HourlyTones" script correspond to the time of day you want.
    For example, nighttime in Default Essentials would use (-70,-90,15,55).

    Again, this would only logically work on maps that are not set to be "Outdoors", because I imagine the "Change Screen Tone Color" event would just be applied on top of whatever Day/Night shading is being used. I'm not sure if there's a better or more efficient way to "change the time-of-day for cutscenes", so this is just the way I've been doing it.
     
    As far as I'm aware, the method I'm going to describe is only useful on maps that are not "Outdoors" and therefore don't use Day/Night shading. But I imagine that you don't plan on suddenly changing the shading of the screen without some kind of transition, so that shouldn't be a problem.

    My personal method is to transfer the player to a copy of the map I want the cutscene to take place on, with "Outdoors" set to No in the metadata so it won't use Day/Night shading. When I transfer the player, I use a fade-to-black, the same way that Door events do.

    Then, instead of fading back to (0,0,0,0), just make them whichever numbers in your "HourlyTones" script correspond to the time of day you want.
    For example, nighttime in Default Essentials would use (-70,-90,15,55).

    Again, this would only logically work on maps that are not set to be "Outdoors", because I imagine the "Change Screen Tone Color" event would just be applied on top of whatever Day/Night shading is being used. I'm not sure if there's a better or more efficient way to "change the time-of-day for cutscenes", so this is just the way I've been doing it.

    OH. MY. ARCEUS. This is genius! Thank you! It worked very well! Thank you!
     
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