- 18
- Posts
- 13
- Years
- Grand Rapids, MI
- Seen Dec 11, 2019
After speaking to another member on the forums, they convinced me that I should make some kind of demo before asking help. But, what all should be in the demo to entice people to want to work on it? Do I have to have custom sprites, pokemon, good map layout, etc? How much is necessary to show that my game has heart or is worth putting time into developing? I'm asking because working on this has not only opened my eyes a little more to exactly how difficult of a process this is, but also showed me the skills I am lacking in.
So far I have designed and made a couple sprites of honestly varying quality because i just started spriting for the first time yesterday. And now looking over the building sprites from B&W, i see there is a pretty big limitation on what buildings and such have been imported and honestly my skill level is not high enough to try to replicate the style of 3d models with individual pixels. Are there more B&W overworld resources somewhere (I have essentials B&W v3.1.1)? EDIT: I found the rest of them! Turn out I was only using one of the city maps instead of the other. Just have to set the priorities and movement and I will be all good on this point.
Also, what are everyone's favorite or most helpful resources? Getting help sifting through what I need and what I dont would be a huge help.
Lastly, what do people mean when they say gen 3/4/5/etc style sprites? does this mainly refer to the maximum pixel dimensions of the pokemon or something else like shading, etc?
Thanks to anyone who replies in advance :)
EDIT: Here is a link to some of the pokemon sprites I have been working on. consider them all a work in progress and feel free to give me critique on how to make the designs or sprites themselves better. One thing I know I need to work on it rendering. Pokemon is largely cell shaded and I have a tendency to blend more than I should. anyways, my WIP designs can be found here.
EDIT: Info on the designs.
The cute thing with the horn on its head is called Razear and is a Fairy/ Dark type with the ability Lunar Power, which increases the Poser of Dark and Fairy type moves. The horn shines bright and it is easily distracted by it. It's ears never move and form a crescent shaped blade on the back of its head.
The evolution of Razear is the super cool pokemon covered in pink blades and spikes. It's name is Cresedge and it has the same ability. Cresedge can channel energy received from the moon into its crescent blade and spikes/horns to magnify its power. IT has two signature attacks: Shining Crescent and Midnight Edge, which are Fairy and Dark type moves and has a chance to lowers the foes defense or increase attack power, respectively. Both moves have a base power of 75.
The small thing with the Afro is Afrecho, a pokemon that rapidly loses it's eye sight as it matures and trains using an eye cover to prepare itself for maturity. It senses thing around it with echo location and is Fighting and a new type, Sound. This is one of my starter pokemon.
You can probably figure out its evolution, same deal, only it's fists are now indestructible and it can better pick up sound waves by using the holes in its hands.
The final evo isnt completed yet (not in gallery at all), but it's signature attack is a sound type move that hits one the first turn at low power, and then reverbs the next turn at a strong power. If used in succession, the attack hits for 100 power a turn, divided between two hits.
The monkey pokemon is Quasimi and it is always bored. It hates training but does so anyways because it has to help look after articuno,zapdos, moltres, and the last remaining grass type bird named forestro. It's ability is Elemental master, which grants is resistance toward water,fire, grass, and electric type moves and boosts their power by 30% when it uses a move of that type. Quasimi is a normal type pokemon.
It's evoluton, which i have sketched, but not spritied, is Tetrakong, a full fledged caretaker of the legendary birds. defender of the monastery, and pokemon meditation specialist. It is highly intelligent, able to fully understand humans and teaches other pokemon how to reflect on their battle experience and decide how to use the information they have learned (distribute EV's)
So far I have designed and made a couple sprites of honestly varying quality because i just started spriting for the first time yesterday. And now looking over the building sprites from B&W, i see there is a pretty big limitation on what buildings and such have been imported and honestly my skill level is not high enough to try to replicate the style of 3d models with individual pixels. Are there more B&W overworld resources somewhere (I have essentials B&W v3.1.1)? EDIT: I found the rest of them! Turn out I was only using one of the city maps instead of the other. Just have to set the priorities and movement and I will be all good on this point.
Also, what are everyone's favorite or most helpful resources? Getting help sifting through what I need and what I dont would be a huge help.
Lastly, what do people mean when they say gen 3/4/5/etc style sprites? does this mainly refer to the maximum pixel dimensions of the pokemon or something else like shading, etc?
Thanks to anyone who replies in advance :)
EDIT: Here is a link to some of the pokemon sprites I have been working on. consider them all a work in progress and feel free to give me critique on how to make the designs or sprites themselves better. One thing I know I need to work on it rendering. Pokemon is largely cell shaded and I have a tendency to blend more than I should. anyways, my WIP designs can be found here.
EDIT: Info on the designs.
The cute thing with the horn on its head is called Razear and is a Fairy/ Dark type with the ability Lunar Power, which increases the Poser of Dark and Fairy type moves. The horn shines bright and it is easily distracted by it. It's ears never move and form a crescent shaped blade on the back of its head.
The evolution of Razear is the super cool pokemon covered in pink blades and spikes. It's name is Cresedge and it has the same ability. Cresedge can channel energy received from the moon into its crescent blade and spikes/horns to magnify its power. IT has two signature attacks: Shining Crescent and Midnight Edge, which are Fairy and Dark type moves and has a chance to lowers the foes defense or increase attack power, respectively. Both moves have a base power of 75.
The small thing with the Afro is Afrecho, a pokemon that rapidly loses it's eye sight as it matures and trains using an eye cover to prepare itself for maturity. It senses thing around it with echo location and is Fighting and a new type, Sound. This is one of my starter pokemon.
You can probably figure out its evolution, same deal, only it's fists are now indestructible and it can better pick up sound waves by using the holes in its hands.
The final evo isnt completed yet (not in gallery at all), but it's signature attack is a sound type move that hits one the first turn at low power, and then reverbs the next turn at a strong power. If used in succession, the attack hits for 100 power a turn, divided between two hits.
The monkey pokemon is Quasimi and it is always bored. It hates training but does so anyways because it has to help look after articuno,zapdos, moltres, and the last remaining grass type bird named forestro. It's ability is Elemental master, which grants is resistance toward water,fire, grass, and electric type moves and boosts their power by 30% when it uses a move of that type. Quasimi is a normal type pokemon.
It's evoluton, which i have sketched, but not spritied, is Tetrakong, a full fledged caretaker of the legendary birds. defender of the monastery, and pokemon meditation specialist. It is highly intelligent, able to fully understand humans and teaches other pokemon how to reflect on their battle experience and decide how to use the information they have learned (distribute EV's)
Last edited: