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- Seen Sep 12, 2016
I'm currently editing with pokered and thought creating priority moves will be as easy as going into data\moves.asm and giving other moves the same effect as Quick Attack, but Quick Attack has no addition effect, instead its programming is found in engine\battle\core.asm lines 460 to 470 and I'm not sure what to do.
Suppose I wanted to include moves like Swift, Water Gun and Thunder Punch as priority attacks that allowed the Player/CPU to attack first, how would I go about this?
Suppose I wanted to include moves like Swift, Water Gun and Thunder Punch as priority attacks that allowed the Player/CPU to attack first, how would I go about this?