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[Scripting Question] how to combine item and level evolutions???

In the Pokemon_Evolution script, you will see that it comes with five Custom methods of evolution. When defining what an evolution method does, you are able to pass one variable from the pokemon.pbs file to Pokemon_Evolution, typically the level (as that is what the variable is named in all of the code), but it can also be things like an Item, a map ID (for Location), etc.

Now, I'm not sure what you mean by "Item" evolution, but I am going to take it literally and say that you want to combine the Item evolution method (which requires you to use the item on the pokemon, rather than have it hold it).

Could you elaborate on which method you mean? Using an item, or having a pokemon hold an item and then evolve when it levels up?
 
The v18 version of Following Pokemon has that feature. Just another reason for you to upgrade to v18 my friend.

In the Pokemon_Evolution script, you will see that it comes with five Custom methods of evolution. When defining what an evolution method does, you are able to pass one variable from the pokemon.pbs file to Pokemon_Evolution, typically the level (as that is what the variable is named in all of the code), but it can also be things like an Item, a map ID (for Location), etc.

Now, I'm not sure what you mean by "Item" evolution, but I am going to take it literally and say that you want to combine the Item evolution method (which requires you to use the item on the pokemon, rather than have it hold it).

Could you elaborate on which method you mean? Using an item, or having a pokemon hold an item and then evolve when it levels up?


exactly. I want to go back to Stone, but as soon as the Pokemon reaches a certain level. example: Charmeleon evolve at level 45 with firestone.
 
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