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[Question] How to develop Pokemon Isometric Map/View with C++ and SFML?

  • 2
    Posts
    5
    Years
    • Seen Sep 3, 2019
    Hey guys, I'm trying to develop a game from scratch with many of the same elements that are in Pokemon.

    Specifically, I'm trying to figure out how to develop a game with the same graphics as Pokemon SoulSilver and HeartGold. I've done some readings and figured out that the graphics are based on an isometric view (2.5D). I'm only looking to add the map style and walking around from Pokemon to my game. It wouldn't include battles or be based in the Pokeverse.

    My background is in software development, with experience in most common languages (C/C++/C#, Python, Golang, Rust, etc). I'd like to develop my game in C++, probably using the SFML library, and maybe porting to WebAssembly if possible. Are there any developers around with experience regarding development with the DS Pokemon maps?

    View Example:

    [PokeCommunity.com] How to develop Pokemon Isometric Map/View with C++ and SFML?
     
    It might interest you to know that there is a group currently working on this exact thing on Unity, DM if you want to know more
     
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