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- Seen Jul 9, 2015
It may seem like a silly question but I can't seem to figure an easy way for it.
When it's an autorun event it's not a problem as the player movements are freezed but recently I had to use parallel events as autorun was not okay in those cases and as I press the key arrows (needed during the Parallel process to do other things) the player beneath moves together with it.
I tried various options in move route (all of them, from direction fix, to stopping the animation), I even tried to use the move route in script form as I thought it was weird the player could move with direction fix ON (but I suppose it only locks the direction but can still move).
Is there a workaround I didn't think or anything I missed to easily accomplish the temporary player's movement freeze?
When it's an autorun event it's not a problem as the player movements are freezed but recently I had to use parallel events as autorun was not okay in those cases and as I press the key arrows (needed during the Parallel process to do other things) the player beneath moves together with it.
I tried various options in move route (all of them, from direction fix, to stopping the animation), I even tried to use the move route in script form as I thought it was weird the player could move with direction fix ON (but I suppose it only locks the direction but can still move).
Is there a workaround I didn't think or anything I missed to easily accomplish the temporary player's movement freeze?