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[Question] how to make an autotile ?

  • 39
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    10
    Years
    • Seen Mar 21, 2016
    I was trying to make an autotile of an animated fountain for the game, and I did it but when you put it on the game the fountain doesnt fit completely, just one part of it...
    how can you make one that fits good ? the png. is on the attachments though!
     
    Last edited:
    just put that same image, in characters. Then, make an event where you want it, and select the stop animation check box. Uncheck the Move animation checkbox. Select direction fix, and make sure that this image is selected for that event
     
    just put that same image, in characters. Then, make an event where you want it, and select the stop animation check box. Uncheck the Move animation checkbox. Select direction fix, and make sure that this image is selected for that event

    Bro the image doesnt fit completely in one event, thats why I didnt do it laike that though :/
     
    It doesn't matter what the mini event square shows. The image will expand during normal gameplay.
     
    Its cause the image file isnt big enough.... RMXP automatically assumes the image you are using has a Height and Width equal to each other, Ex: 256x256, 512x512. So you need to extend the height of that image to equal the length.

    In this case the image is 562x130, so you need to make it 562x562
     
    Its cause the image file isnt big enough.... RMXP automatically assumes the image you are using has a Height and Width equal to each other, Ex: 256x256, 512x512. So you need to extend the height of that image to equal the length.

    In this case the image is 562x130, so you need to make it 562x562

    Thanku now the porblem is that the fountain moves to the left wile it does the animation, why does that happen ?
     
    Thank you; however now the problem is that the fountain moves to the left while it does the animation, why does that happen?

    That would be your own doing, as that means the tile is not aligned properly in the sprite sheet.
     
    Sorry for the few months late reply but i just saw this today and if you still need it
    here ya go
    ive alligned it so it can be used as "Characters" in an event
     
    Last edited:
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