Ling888
appleman
- 8
- Posts
- 3
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- Seen Jan 14, 2023
Hi,
Just wanted to find a way to make HMs forgettable in FR since I'd like moves like Waterfall and Rock Smash incorporated into certain levelup sets without being unforgettable.
I tried the first tutorial at: https://www.pokecommunity.com/threads/376447
but it's not correct and only works for Dive (tried it on my own and can confirm it doesn't work for anything else)
The comments link to this post: https://www.pokecommunity.com/posts/6078341
but I'm not sure what if means by "changing 080441D6 and 08125AA8 to 00" (I think they're offsets? but
they don't work when entered as hex or decimal into Hex Workshop and I'm not actually sure which byte I'm supposed
to change)
Apologies, I'm fairly new to hex editing so I may just be off the mark here. Thanks in advance!
edit: nvm I'm stupid, just realised that this is ASM and not hex lmao
Just wanted to find a way to make HMs forgettable in FR since I'd like moves like Waterfall and Rock Smash incorporated into certain levelup sets without being unforgettable.
I tried the first tutorial at: https://www.pokecommunity.com/threads/376447
but it's not correct and only works for Dive (tried it on my own and can confirm it doesn't work for anything else)
The comments link to this post: https://www.pokecommunity.com/posts/6078341
but I'm not sure what if means by "changing 080441D6 and 08125AA8 to 00" (I think they're offsets? but
they don't work when entered as hex or decimal into Hex Workshop and I'm not actually sure which byte I'm supposed
to change)
Apologies, I'm fairly new to hex editing so I may just be off the mark here. Thanks in advance!
edit: nvm I'm stupid, just realised that this is ASM and not hex lmao
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