- 232
- Posts
- 8
- Years
- Seen yesterday
Pokémon Essentials is based on changing outfits, but how would you add parts to each outfit, such as a cap, shirt, pants?
It would be simple, and it would make sense, to program for
Instead of just working:
$ Trainer.outfit = 1
Make work:
$ Trainer.outfit + = 1
To add Outfit number 1 to the character's characters and format based on that, random outfits. That would be a customization system, for example
$ Trainer.outfit + = 1 would define the hat
$ Trainer.outfit + = 2 would define the pants
$ Trainer.outfit + = 3 would define the shirt
But adding graphics in a way to overlay the character is not possible, how to make it work in relation to the scripts?
About the sprite, it is fair for each creator to format his character the way he wants
It would be simple, and it would make sense, to program for
Instead of just working:
$ Trainer.outfit = 1
Make work:
$ Trainer.outfit + = 1
To add Outfit number 1 to the character's characters and format based on that, random outfits. That would be a customization system, for example
$ Trainer.outfit + = 1 would define the hat
$ Trainer.outfit + = 2 would define the pants
$ Trainer.outfit + = 3 would define the shirt
But adding graphics in a way to overlay the character is not possible, how to make it work in relation to the scripts?
About the sprite, it is fair for each creator to format his character the way he wants