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[Custom Feature Question] How to remove the last battle scene In EBS

  • 350
    Posts
    7
    Years
    As of the topic, I wanna show you this IMAGE
    Spoiler:

    we have this Transition at the Start of the battle If we use Entry_Animations script..
    So can we use it at the end of a battle showing the defeat message.
    EXaMple- If we battle with a Youngster And when he gets defeated his dialogue is "Oh no!! I got defeated You are too strong!!!!!" and then it would show the transition Showed at the beginning of the battle.
    I am new to Programming So Could I get any help please???
    If U ever played Pokemon Phoenix Rising U must know that.....
     
    Last edited by a moderator:
    U know About your Tansitions Folder In graphics....
    There To use normal Transitions use-
    Spoiler:

    Where TTNO stands for Trainer No. In the trainertypes defined in PbS folders
    To use special transition use
    Spoiler:


    To use SunMoon transitions use-
    These are the following image files that you can have in your Graphics/Transitions/SunMoon/ folder to trigger animations

    trainerXXX.png (normal VS sequence)

    specialXXX.png (trial leaders VS sequence)

    eliteXXX.png (Kahunas VS sequence)

    crazyXXX.png (mother Lusamine VS sequence)

    ultraXXX.png (those ultra space dudes from USUM VS sequence)

    digitalXXX.png (custom greenish VS sequence)

    plasmaXXX.png (custom orange VS sequence)

    skullXXX.png (Team Skull specific battle intro animation)

    Where XXX denotes the 3-digit ID of your trainer type as defined in PBS/trainertypes.txt

    I'm pretty sure if you go to the folders hosting the graphical resources for each of the transitions and re-create the necessary graphics resources but append them with an XXX 3-digit trainer ID; you can further customize the other parts of the VS sequences to be unique for different trainer types defined in your game. The script should handle the rest automatically.

    For the old evil team animation, you have to add your trainer types to your EVIL_TEAM_LIST array in the config for EBS
     
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