I haven't seen anything like this yet...

h POKE

angry kid and a keyboard
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    16
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    • CT
    • Seen Jan 17, 2016
    What I mean by that is... I haven't seen any complete sets yet on this for Magic: the Gathering, or any other TCG for that matter. So anyways, if no one else has the stuff to do it I'll post my own set for all you kiddies to enjoy.

    This one's called Heroes of Magyar. It's a 282 card set (with lands, 302 I think) started when Time Spiral came out, and finished a little before Lorwyn (in other words, just before magic went bad...). Here's the explanation of the set by color:

    Red: Red represents the rogue clan, the Magyars. These people were led by Rebekah, a cool and collected leader who seems outwardly young, but displays a lot of inner knowledge in battle. The rogues as a group focus on sacking the enemy in small groups, going behind enemy lines, and taking what they find. Spells and creatures are cheap, but weak, relying mainly on good strategy and their mechanics.

    Blue: Blue represents the clan of wizards, who are persecuted under the Church of Iladum, and thus are forced into remote areas of the world as outlaws. They focus on working together, although are often lead by no one person. Blue also represents a subgroup, the merfolk, who use some of the same mechanics in a different way.

    Green: Green focuses on the dryads and the beasts, as well as several pre-Lorwyn elves. The main idea is to consume large amounts of mana to great effect, as with most green decks. However, there is also quite a bit of emphasis on rebirth, in other words, a creature/sorcery/instant is destroyed, but comes back through various means. The setting of green creatures in this set is Hawthorne, a dense forest that is heavily guarded from outside influence.

    Black: Black encompasses the people of Chesir, a sect of necromancers in collusion with the Church of Iladum. There are basically ghosts, and necromancers. The ghosts use a viscous cycle of reanimation to counter out and eventually overrun their foe, while the necromancers are mainly the aids to the ghosts, an important helper, but not in the correct type.

    White: The Church of Iladum. These are the knights and the priests, all with a collective and questionable goal. There is the occasional angel, but the emphasis there is that there are few due to the actions of the Church. They use the idea of brute force, as well as control.

    NOTE: This is made in Magic Set Editor, a program which I hope many of you know (the Magic website uses it for their fake cards). If you wish to view the set, but don't have program, just google the name and you'll find the most recent version.
    Also, I did this with my brother a pretty long time ago for me. Some of the writing may not be the best, and my memory of the details could also be pretty bad as well, so bear with me.
    As a final point, ignore the art. It won't show because I didn't want it to.

    Without further ado, here's the no-frills webpage created by the program that may or may not look a little messy...
    "image removed"
     
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