- 68
- Posts
- 6
- Years
- Seen Sep 19, 2023
In my game I have a Pokemon battle that the player should capture, but I want to make it their decision to capture it rather than just give it to them. Giving it to them wouldn't work for the story, so instead I'm having the player battle the Pokemon. The Pokemon is high level and rather rare may I say, plus the face that the player only gets five pokeballs and has a relatively low level pokemon, so I need the capture rate to be 100%.
Is there some kind of game switch, or script before the battle that will make the Pokemon's capture rate 100%? I've seen a threat like it, but for one: it was v.16, and two: they needed to make it a 100% capture rate with a Safari Ball, and I need it for a normal Pokeball. Any help would be great!
Is there some kind of game switch, or script before the battle that will make the Pokemon's capture rate 100%? I've seen a threat like it, but for one: it was v.16, and two: they needed to make it a 100% capture rate with a Safari Ball, and I need it for a normal Pokeball. Any help would be great!