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Im Gettin' Dizzy (Trick Room Team)

Vidgamer4

Discord: vid#9964
  • 83
    Posts
    16
    Years


    Aerodactyl

    [PokeCommunity.com] Im Gettin' Dizzy (Trick Room Team)
    Ability: Pressure
    Nature: Jolly ( +Spd, -Sp.Atk )
    Item: Focus Sash
    EVs: 252 HP / 252 Spd / 6 Sp.Def
    -Stealth Rock
    -Taunt
    -Stone Edge
    -Earthquake
    Description: My Lead, I send him out before Trick Room is set up and quickly set up Stealth Rock and Taunt annoyances. Stone Edge and Earthquake there for what they're always there for (great couverage).​

    Slowking
    [PokeCommunity.com] Im Gettin' Dizzy (Trick Room Team)
    Ability: Own Tempo
    Nature: Quiet ( +Sp.Atk, -Spd)
    Item: Leftovers
    EVs: 252 HP / 252 Sp.Atk / 6 Sp.Def
    -Trick Room
    -Calm Mind
    -Surf
    -Grass Knot / Ice Beam
    Description: Starts it's trick room right away then (tries to) sweep other pkmn after a calm mind. Surf for basic coverage, neutral to most, Ice Beam for Grass, and Dragon pkmn or Grass Knot for Water and heavy pkmn.​

    Rampardos
    [PokeCommunity.com] Im Gettin' Dizzy (Trick Room Team)
    Ability: Mold Breaker
    Nature: Brave ( + Atk, -Spd )
    Item: Focus Sash
    EVs: 252 HP / 252 Atk / 6 Def
    -Swords Dance
    -Earthquake
    -Stone Edge
    -Zen Headbutt
    Description: This guy can DESTROY without his cripplingly low speed to worry about. Swords Dance works fantastic if he has a free turn, Earthquake and Stone Edge hit all for neutral damage and Zen Headbutt for pesky fighting types that try to 1HKO Rampardos (Focus Sash FTW).​

    Bronzong
    [PokeCommunity.com] Im Gettin' Dizzy (Trick Room Team)
    Ability: Levitate
    Nature: Sassy ( +Sp.Def, -Spd )
    Item: Light Clay
    EVs: 252 HP / 252 Def / 6 Sp.Def
    -Trick Room
    -Light Screen
    -Reflect
    -Explode
    Description: Good defences to wall anything while he sets up his walls. Trick Room to keep it going. Explode when Bronzong is finished setting up the screens.​

    Porygon2
    [PokeCommunity.com] Im Gettin' Dizzy (Trick Room Team)
    Ability: Trace
    Nature: Quiet ( +Sp.Atk, -Spd )
    Item: Leftovers
    EVs: 252 HP / 120 Def / 136 Sp.Atk
    -Trick Room
    -Thunderbolt
    -Ice Beam
    -Recover
    Description: Porygon2 was chosen over Porygon-Z because its speed is lower and defences are better. Trick Room to try and keep it that way for a long time. Thunderbolt and Ice Beam to Hit neutral on all and sweep plus Recover so Porygon2 can stay to battle for longer.​

    Machamp
    [PokeCommunity.com] Im Gettin' Dizzy (Trick Room Team)
    Ability: No Guard
    Nature: Brave ( + Atk, -Spd )
    Item: Choice Band
    EVs: 252 HP / 252 Atk / 6 Def
    -Fire Punch
    -Dynamic Punch
    -Stone Edge
    -Payback
    Description: Choice Band for more dameage. The No Guard ability and Dynamic Punch pair together for a really strong attack and if the other some how manage to survive it get confused. Fire Punch for Grass Types. Stone Edge to do what it always does and Payback for Super Effective damage against Psychics and Ghosts that try to harm you.​


    Summery: I think it's fairly good so far aero seems like a great lead and im not too good at pointing out most weaknesses :( . Bronzong seems like a good defender with both Screens, and Rampardos is probably my fav here as it can totally blow others out of the water.​
     
    Last edited:
    Take off the Focus Sash on Rampardos and use a Life Orb please. Most leads set up Stealth Rock, and the second you switch in your sash is useless.

    I'll stop by later for a better rate, just a small nitpick there =P
     
    Give zong lum berry and
    SR>reflect
    Explode>Light screen

    And lead with it and see where it takes you.I suspect you will do better.As for sash on Rampardos,not cool.Sr is everywhere.LO is good but wide lens is an alternative.

    Another thing retarded but true.Honchkrow tears you apart.Might want a cheak for him.
     
    Updated and armaldo has been swapped for an aerodactyl lead
     
    Like your team. I've tried Trickroom and sandstorm in one team it worked well
    I whould go calm mind over nasty plot so sloking doesn't become slow and useless out side of trick room.
     
    Updated with Fire Punch, Choice Band, and Calm Mind. :D
     
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