Hello wonderful people of Pokecommunity! Let me introduce myself before we go all in. I'm shoT, a retired CS:GO, Half Life and Call of Duty mapper (under various other pseudonyms). I wanted to quit those games and start with something I've never done. I really hope you guessed it, Pokemon ROM hacking! I'm new to scripting but I've been practising mapping in this game and I realised that it's a whole lot different from FPS games. But I'll take the challenge! Also I've never scripted before so I don't expect being done with this project this or next year atleast.
Now onto the game. First off I don't have a name for it yet. I want you guys to leave things that Gamefreak did wrong in FireRed (since that is the game I'll be hacking) and I'll more than happily try to implement them through scripting (even though I don't know how yet) or mapping. I'm trying to make an atleast half community based game (the other half is what I want to do).
The ROM hack will have it's own story, maps and recolored aesthetics. I won't include fakemon, since I find them quite confusing more often than not.
Here is a screenshot of the starting map:
As you can see, the map is based on Pallet Town, but I've darkened the aesthetics to make the game a bit more gritty and give you a deep feel to it. I feel like the left side, beside the lab is pretty empty. Any ideas of what I can put there?
There will be gameplay related ideas in the spoiler (these can be changed based on community feedback)
The spoiler contains information about how I plan on developing the game
Thank you for reading this post, heck it was long. Please write YOUR opinions and what YOU want so I can adjust the game for community preferences.
Now onto the game. First off I don't have a name for it yet. I want you guys to leave things that Gamefreak did wrong in FireRed (since that is the game I'll be hacking) and I'll more than happily try to implement them through scripting (even though I don't know how yet) or mapping. I'm trying to make an atleast half community based game (the other half is what I want to do).
The ROM hack will have it's own story, maps and recolored aesthetics. I won't include fakemon, since I find them quite confusing more often than not.
Here is a screenshot of the starting map:
![[PokeCommunity.com] I'm making a ROM hack! But I need community ideas! [PokeCommunity.com] I'm making a ROM hack! But I need community ideas!](https://i.gyazo.com/b81f1889ddd65900c74e18165cf2fae8.png)
As you can see, the map is based on Pallet Town, but I've darkened the aesthetics to make the game a bit more gritty and give you a deep feel to it. I feel like the left side, beside the lab is pretty empty. Any ideas of what I can put there?
There will be gameplay related ideas in the spoiler (these can be changed based on community feedback)
Spoiler:
- Shiny Magikarp as starting Pokemon (For a Red Gyarados cause why not)
- Magikarp will get a stat boost (for competing with other starters)
- Gyarados will get a minor stat boost
- The end boss will have 6 legendary pokemon all with minor stat boosts
- Make trade evolving pokemon evolve at specific levels
- Less vibrant and more darker toned colors outside of battle
- No Elite Four, the Elite Four will be destroyed by the main villain
- Grinding spots to make grinding pokemon a little faster (note little)
- Remove cut, rock smash and strength spots from overall from the game
- Magikarp will get a stat boost (for competing with other starters)
- Gyarados will get a minor stat boost
- The end boss will have 6 legendary pokemon all with minor stat boosts
- Make trade evolving pokemon evolve at specific levels
- Less vibrant and more darker toned colors outside of battle
- No Elite Four, the Elite Four will be destroyed by the main villain
- Grinding spots to make grinding pokemon a little faster (note little)
- Remove cut, rock smash and strength spots from overall from the game
The spoiler contains information about how I plan on developing the game
Spoiler:
I will do the base mapping (routes and cities) and coloring first, to get it out of the way. When I'm done with that I will write a storyline. Then I will script the important scripts of the game and do the rest of the mapping if I need to. Then I will change the overworld sprites and maybe add a few Gen4 and up pokemon. Note that any of this will change based on community feedback. Also note that I have school and handball practise so developing this game will be something I'll do in my free time.
Thank you for reading this post, heck it was long. Please write YOUR opinions and what YOU want so I can adjust the game for community preferences.