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[Eventing Question] impossible to capture

etique

etique
  • 266
    Posts
    7
    Years
    • Seen Oct 30, 2022
    would it be possible to create a map where you battle but can not capture pokemons? I want it to be impossible to capture independently of the ball
     
    There's (at least) three obvious approaches:

    1. Find the part of the code that's responsible for working out if your ball can catch the Pokémon, and make it always fail to catch if the player is on a particular map.
    2. Find the part of the code that's responsible for checking which items you can use in battle, and make it report that balls are unusable on a particular map.
    3. Find the part of the code that's responsible for checking if it's a trainer battle ("don't be a thief" or whatever it says), and add an additional check for a particular map.

    Obviously you could check for a switch or whatever instead of the map ID.
     
    Last edited:
    (broken link removed)
     
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