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- Seen Dec 26, 2016
Sorry if my question may sound noobish, but here I go. What I'm currently trying to do is extract the sequence data from the downloadable musicals (found here), and convert it to .sseq to then inject it to any of the Generation V roms to finally rip the music as .2sf. What I know so far is that I must use a hex editor to find the music data, but the question is how to find it. Any guidance for this?
Edit: After reading this, I discovered through the hex editor that the .pms file indeed does contain a .narc file with the necessary data (SSEQ, SBNK, SWAR) to directly create .2sf out of them. Now, if there was a way to create an .sdat out of it to create the .2sf...
Edit 2: Now I tried building a new .sdat with the newly extracted SSEQ, SBNK, and SWAR, and tested it with VGMTrans, but it didn't work. I extracted the wavs from the SWAR, and I discovered that it only has very few instrument samples, which means that it must load the rest of the samples from the game itself. I guess it's back to injecting the music to the original rom. Any help, you guys?
Edit: After reading this, I discovered through the hex editor that the .pms file indeed does contain a .narc file with the necessary data (SSEQ, SBNK, SWAR) to directly create .2sf out of them. Now, if there was a way to create an .sdat out of it to create the .2sf...
Edit 2: Now I tried building a new .sdat with the newly extracted SSEQ, SBNK, and SWAR, and tested it with VGMTrans, but it didn't work. I extracted the wavs from the SWAR, and I discovered that it only has very few instrument samples, which means that it must load the rest of the samples from the game itself. I guess it's back to injecting the music to the original rom. Any help, you guys?
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