• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Which Pokémon Masters protagonist do you like most? Let us know by casting a vote in our Masters favorite protagonist poll here!
  • Red, Hilda, Paxton, or Kellyn - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Map] Inserting new items into the overworld in HGSS

  • 59
    Posts
    9
    Years
    • He / Him
    • Seen May 19, 2022
    I've been messing around with PPRE and SDSME a little bit to try to figure out how to add new items to the overworld in Pokémon SoulSilver, but I haven't been able to figure out how. I'm looking to add a Spell Tag in Dark Cave and remove the Spell Tag from the Celadon Condominiums. If anyone could help me do this it would be greatly appreciated. Thanks! :)
     
    I've been messing around with PPRE and SDSME a little bit to try to figure out how to add new items to the overworld in Pokémon SoulSilver, but I haven't been able to figure out how. I'm looking to add a Spell Tag in Dark Cave and remove the Spell Tag from the Celadon Condominiums. If anyone could help me do this it would be greatly appreciated. Thanks! :)

    Well you can easily do that in PPRE 0.14B in the overworlds section. All you need to do is to add the overworld I'd for item ball and assign the script for each respective item. The items have default script ids which start from 7000. Though I don't have the list so you have to figure it out yourself.
     
    Back
    Top