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[Graphics] Issues while importing Pokemon sprite sheet

  • 307
    Posts
    5
    Years
    • Seen Aug 3, 2023
    Hi, everyone! From time to time, I like to make GBA game-style sprites, but I don't usually test them since I don't make EVERYTHING, only the front sprites. This time, I decided to make the whole package and see if it could actually be useful. And then... this happened:

    [PokeCommunity.com] Issues while importing Pokemon sprite sheet


    I'm using a rom of Pokemon Ruby by the way, the copy of which I used to test a couple of sprite sheets a year or 2 ago without any issues.
    I also tried editing the sprites in APSE, where they appeared normal, but upon loading the rom with PGE's Pokemon editor, I got the same results. Curiously enough, the party sprites work just fine.

    Here are the images I tried using:
    [PokeCommunity.com] Issues while importing Pokemon sprite sheet

    [PokeCommunity.com] Issues while importing Pokemon sprite sheet

    [PokeCommunity.com] Issues while importing Pokemon sprite sheet

    [PokeCommunity.com] Issues while importing Pokemon sprite sheet


    If someone can tell me what I'm doing wrong, I'd be very grateful!
     
    Weird, they works fine when i import them.

    Side note :
    The first sprites has a small green palette between its legs. You might want to fix that.
    Not sure if this will fix your problem though.
     
    Thank you for pointing out the pixel. It did not fix the problem though.
    I tried it on FireRed today and got the same results.
     
    Thank you for pointing out the pixel. It did not fix the problem though.
    I tried it on FireRed today and got the same results.

    Thats very weird, they work perfectly fine in mine.
    Please use the sprites which i freshly exported from my PGE and try it at yours.
    Please click this link
    If it still fail, then maybe you need to redownload a whole new PGE.exe

    There is also a way to edit the sprites but will take time and patience.
    Use NSE to navigate the sprite offset, the offsets are identified from the offsets written in that PGE.

    Front Sprite : 800000
    Back Sprite : 800370
    Normal Palette : 800348
    Shiny Palette : 80075C

    Divide your sprites 64x64 sprites each with their respectable palettes first.
    Then import them using NSE.
     
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