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- Seen Feb 17, 2023
Hey all!
So, I'm working in a project and would love to use that oldschool-styled party menu, just like it was in RBYGSC. So all of the party would be shown in a list format, instead of the 2x3 one.
It went just fine and I was able to reposition all of the info I need... Except for one: the HP bar.
From what I got, it seems that it's position is set on PScreen_Party, around line 196:
@hpbgsprite = ChangelingSprite.new(0,0,viewport) seems to be what I need to change, but I tried to change the numbers before ',viewport', yet the HP overlay just doesn't move... What am I doing wrong?
Thanks is advance!
So, I'm working in a project and would love to use that oldschool-styled party menu, just like it was in RBYGSC. So all of the party would be shown in a list format, instead of the 2x3 one.
It went just fine and I was able to reposition all of the info I need... Except for one: the HP bar.
From what I got, it seems that it's position is set on PScreen_Party, around line 196:
@hpbgsprite = ChangelingSprite.new(0,0,viewport)
@hpbgsprite.z = self.z+1
@hpbgsprite.addBitmap("able","Graphics/Pictures/Party/overlay_hp_back")
@hpbgsprite.addBitmap("fainted","Graphics/Pictures/Party/overlay_hp_back_faint")
@hpbgsprite.addBitmap("swap","Graphics/Pictures/Party/overlay_hp_back_swap")
@hpbgsprite = ChangelingSprite.new(0,0,viewport) seems to be what I need to change, but I tried to change the numbers before ',viewport', yet the HP overlay just doesn't move... What am I doing wrong?
Thanks is advance!